A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
A gamut of games
J Schaeffer - AI Magazine, 2001 - ojs.aaai.org
Abstract In 1950, Claude Shannon published his seminal work on how to program a
computer to play chess. Since then, developing game-playing programs that can compete …
computer to play chess. Since then, developing game-playing programs that can compete …
Temporal difference learning applied to a high-performance game-playing program
J Schaeffer, M Hlynka, V Jussila - Proceedings of the 17th international …, 2001 - dl.acm.org
The temporal difference (TD) learning algorithm offers the hope that the arduous task of
manually tuning the evaluation function weights of game-playing programs can be …
manually tuning the evaluation function weights of game-playing programs can be …
Large-scale optimization for evaluation functions with minimax search
K Hoki, T Kaneko - Journal of Artificial Intelligence Research, 2014 - jair.org
This paper presents a new method, Minimax Tree Optimization (MMTO), to learn a heuristic
evaluation function of a practical alpha-beta search program. The evaluation function may …
evaluation function of a practical alpha-beta search program. The evaluation function may …
Automatic assessment of students' software models using a simple heuristic and machine learning
Software models are increasingly popular. To educate the next generation of software
engineers, it is important that they learn how to model software systems well, so that they …
engineers, it is important that they learn how to model software systems well, so that they …
[PDF][PDF] Algorithms and assessment in computer poker
D Billings - 2006 - era.library.ualberta.ca
The game of poker offers a clean well-defined domain in which to investigate some truly
fundamental issues in computing science, such as how to handle deliberate misinformation …
fundamental issues in computing science, such as how to handle deliberate misinformation …
[HTML][HTML] Artificial intelligence for video game visualization, advancements, benefits and challenges
Y Wu, A Yi, C Ma, L Chen - Mathematical Biosciences and …, 2023 - aimspress.com
In recent years, the field of artificial intelligence (AI) has witnessed remarkable progress and
its applications have extended to the realm of video games. The incorporation of AI in video …
its applications have extended to the realm of video games. The incorporation of AI in video …
Monte-Carlo Go reinforcement learning experiments
This paper describes experiments using reinforcement learning techniques to compute
pattern urgencies used during simulations performed in a Monte-Carlo Go architecture …
pattern urgencies used during simulations performed in a Monte-Carlo Go architecture …
[图书][B] Knowledge-free and learning-based methods in intelligent game playing
J Mandziuk - 2010 - Springer
Humans and machines are very different in their approaches to game playing. Humans use
intuition, perception mechanisms, selective search, creativity, abstraction, heuristic abilities …
intuition, perception mechanisms, selective search, creativity, abstraction, heuristic abilities …
Observing the evolution of neural networks learning to play the game of Othello
A study was conducted to find out how game-playing strategies for Othello (also known as
reversi) can be learned without expert knowledge. The approach used the coevolution of a …
reversi) can be learned without expert knowledge. The approach used the coevolution of a …