Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review

L Hassan - 2024 - scholarspace.manoa.hawaii.edu
Games and game-based approaches to education have become a part of most online and
offline learning. They are thought to engage students and facilitate effective learning. These …

A method to develop accessible online serious games for people with disabilities: A case study

A Jaramillo-Alcázar, P Cortez-Silva, M Galarza-Castillo… - Sustainability, 2020 - mdpi.com
Video games that are used as teaching tools are called serious games. However, there is an
important factor that is not usually considered in the design of serious games—the inclusion …

Replay: Touchscreen interaction substitution method for accessible gaming

D Ahmetovic, D Riboli, C Bernareggi… - Proceedings of the 23rd …, 2021 - dl.acm.org
We present RePlay, an interaction substitution method designed to support people with
upper extremity motor impairments while interacting with mobile apps. RePlay overcomes …

Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure

S Zhou, LB Hendra, Q Zhang, J Holopainen… - Proceedings of the CHI …, 2024 - dl.acm.org
Conventional methods of assessing attitudes towards climate change are limited in
capturing authentic opinions, primarily stemming from a lack of context-specific assessment …

Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities

JJ Martinez, JE Froehlich, J Fogarty - … of the CHI Conference on Human …, 2024 - dl.acm.org
Video games often pose accessibility barriers to gamers with disabilities, yet there is no
standard method for identifying which games have barriers, what those barriers are, and …

Inclusive education: mobile serious games for people with cognitive disabilities

A Jaramillo-Alcázar, S Luján-Mora… - Enfoque …, 2018 - scielo.senescyt.gob.ec
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are
used as a means of entertainment for people through video games. Serious games is a …

Towards an accessible mobile serious game for electronic engineering students with hearing impairments

A Jaramillo-Alcázar, C Guaita… - 2018 IEEE world …, 2018 - ieeexplore.ieee.org
Nowadays, serious games have become a great tool in engineering education learning
process. Despite this, accessibility for hearing impaired people has not been considered as …

A heuristic method for evaluating accessibility in web-based serious games for users with low vision

L Salvador-Ullauri, P Acosta-Vargas, M Gonzalez… - Applied Sciences, 2020 - mdpi.com
Nowadays, serious games have become a beneficial resource in the learning process; they
are part of our culture and promote social inclusion. Designing accessible serious games is …

Design of a serious emerging games engine based on the optimization algorithm of ant colony

JA Castro, J Altamiranda… - DYNA: revista de la …, 2018 - dialnet.unirioja.es
An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit
the possibility of emergence in a serious game, from the coordination of game frames …