Implicit visibility and antiradiance for interactive global illumination
We reformulate the rendering equation to alleviate the need for explicit visibility computation,
thus enabling interactive global illumination on graphics hardware. This is achieved by …
thus enabling interactive global illumination on graphics hardware. This is achieved by …
Interactive virtual relighting and remodeling of real scenes
C Loscos, MC Frasson, G Drettakis, B Walter… - … ' 99: Proceedings of the …, 1999 - Springer
Lighting design is often tedious due to the required physical manipulation of real light
sources and objects. As an alternative, we present an interactive system to virtually modify …
sources and objects. As an alternative, we present an interactive system to virtually modify …
State of the art in global illumination for interactive applications and high‐quality animations
C Damez, K Dmitriev… - Computer graphics forum, 2003 - Wiley Online Library
Global illumination algorithms are regarded as computationally intensive. This cost is a
practical problem when producing animations or when interactions with complex models are …
practical problem when producing animations or when interactions with complex models are …
Fast kd‐tree‐based hierarchical radiosity for radiative heat transport problems
S Bindick, M Stiebler, M Krafczyk - International Journal for …, 2011 - Wiley Online Library
In this paper we present a new efficient approach for radiative heat transfer simulations for
various applications in engineering, combining existing approaches from different fields of …
various applications in engineering, combining existing approaches from different fields of …
[PDF][PDF] Visibility, problems, techniques and applications
Visibility determination, the process of deciding what surfaces can be seen from a certain
point, is one of the fundamental problems in computer graphics. Its importance has long …
point, is one of the fundamental problems in computer graphics. Its importance has long …
Space-time hierarchical radiosity
C Damez, F Sillion - Rendering Techniques' 99: Proceedings of the …, 1999 - Springer
This paper presents a new hierarchical simulation algorithm allowing the calculation of
radiosity solutions for time-dependent scenes where all motion is known a priori. Such …
radiosity solutions for time-dependent scenes where all motion is known a priori. Such …
Incremental updates for rapid glossy global illumination
X Granier, G Drettakis - Computer Graphics Forum, 2001 - Wiley Online Library
We present an integrated global illumination algorithm including non‐diffuse light transport
which can handle complex scenes and enables rapid incremental updates. We build on a …
which can handle complex scenes and enables rapid incremental updates. We build on a …
Simulation de champs sonores de haute qualité pour des applications graphiques interactives
N Tsingos - 1998 - theses.hal.science
Ce travail porte sur la simulation de champs sonores de haute qualité pour des applications
graphiques interactives. Dans ce cadre, nous nous sommes intéressé à trois problèmes: le …
graphiques interactives. Dans ce cadre, nous nous sommes intéressé à trois problèmes: le …
Visibilité tridimensionnelle: étude analytique et apllications
F Durand - 1999 - theses.hal.science
Les problèmes de visibilité sont centraux pour bien des applications en synthèse d'images.
Les exemples les plus classiques sont le calcul de vue, les limites d'ombres, la visibilité …
Les exemples les plus classiques sont le calcul de vue, les limites d'ombres, la visibilité …
Frame-to-frame coherent animation with two-pass radiosity
This paper proposes an efficient method for the production of high quality radiosity solutions
which uses an a priori knowledge of the dynamic properties of the scene to exploit temporal …
which uses an a priori knowledge of the dynamic properties of the scene to exploit temporal …