Implicit visibility and antiradiance for interactive global illumination

C Dachsbacher, M Stamminger, G Drettakis… - ACM Transactions on …, 2007 - dl.acm.org
We reformulate the rendering equation to alleviate the need for explicit visibility computation,
thus enabling interactive global illumination on graphics hardware. This is achieved by …

Interactive virtual relighting and remodeling of real scenes

C Loscos, MC Frasson, G Drettakis, B Walter… - … ' 99: Proceedings of the …, 1999 - Springer
Lighting design is often tedious due to the required physical manipulation of real light
sources and objects. As an alternative, we present an interactive system to virtually modify …

State of the art in global illumination for interactive applications and high‐quality animations

C Damez, K Dmitriev… - Computer graphics forum, 2003 - Wiley Online Library
Global illumination algorithms are regarded as computationally intensive. This cost is a
practical problem when producing animations or when interactions with complex models are …

Fast kd‐tree‐based hierarchical radiosity for radiative heat transport problems

S Bindick, M Stiebler, M Krafczyk - International Journal for …, 2011 - Wiley Online Library
In this paper we present a new efficient approach for radiative heat transfer simulations for
various applications in engineering, combining existing approaches from different fields of …

[PDF][PDF] Visibility, problems, techniques and applications

D Cohen-Or, Y Chrysanthou, F Durand, N Greene… - ACM SIGGRAPH …, 2000 - Citeseer
Visibility determination, the process of deciding what surfaces can be seen from a certain
point, is one of the fundamental problems in computer graphics. Its importance has long …

Space-time hierarchical radiosity

C Damez, F Sillion - Rendering Techniques' 99: Proceedings of the …, 1999 - Springer
This paper presents a new hierarchical simulation algorithm allowing the calculation of
radiosity solutions for time-dependent scenes where all motion is known a priori. Such …

Incremental updates for rapid glossy global illumination

X Granier, G Drettakis - Computer Graphics Forum, 2001 - Wiley Online Library
We present an integrated global illumination algorithm including non‐diffuse light transport
which can handle complex scenes and enables rapid incremental updates. We build on a …

Simulation de champs sonores de haute qualité pour des applications graphiques interactives

N Tsingos - 1998 - theses.hal.science
Ce travail porte sur la simulation de champs sonores de haute qualité pour des applications
graphiques interactives. Dans ce cadre, nous nous sommes intéressé à trois problèmes: le …

Visibilité tridimensionnelle: étude analytique et apllications

F Durand - 1999 - theses.hal.science
Les problèmes de visibilité sont centraux pour bien des applications en synthèse d'images.
Les exemples les plus classiques sont le calcul de vue, les limites d'ombres, la visibilité …

Frame-to-frame coherent animation with two-pass radiosity

I Martín, X Pueyo, D Tost - IEEE Transactions on Visualization …, 2003 - ieeexplore.ieee.org
This paper proposes an efficient method for the production of high quality radiosity solutions
which uses an a priori knowledge of the dynamic properties of the scene to exploit temporal …