From computer innovation to human integration: current trends and challenges for pervasive HealthTechnologies

C Röcker, M Ziefle, A Holzinger - Pervasive Health: State-of-the-art and …, 2014 - Springer
This chapter starts with an overview of the technical innovations and societal transformation
processes we have seen in the last decades and as well as the consequences those …

Jessie: Synthesizing social robot behaviors for personalized neurorehabilitation and beyond

A Kubota, EIC Peterson, V Rajendren… - Proceedings of the …, 2020 - dl.acm.org
JESSIE is a robotic system that enables novice programmers to program social robots by
expressing high-level specifications. We employ control synthesis with a tangible front-end …

Rehabilitation games in real-world clinical settings: Practices, challenges, and opportunities

HT Jung, T Park, N MAhyar, S Park, T Ryu… - ACM Transactions on …, 2020 - dl.acm.org
Upper-limb impairments due to stroke can severely affect the quality of life in patients.
Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability …

[HTML][HTML] Video and computer-based interactive exercises are safe and improve task-specific balance in geriatric and neurological rehabilitation: a randomised trial

M van den Berg, C Sherrington, M Killington… - Journal of …, 2016 - Elsevier
Question: Does adding video/computer-based interactive exercises to inpatient geriatric and
neurological rehabilitation improve mobility outcomes? Is it feasible and safe? Design …

Physiotherapy over a distance: The use of wearable technology for video consultations in hospital settings

D Aggarwal, B Ploderer, T Hoang, F Vetere… - ACM Transactions on …, 2020 - dl.acm.org
Wearable technologies offer potential in supporting assessment of lower limb movements in
video consultations, which otherwise are challenging to assess. Yet there remains a limited …

Understanding Persuasion and Motivation in Interactive Stroke Rehabilitation: A Physiotherapists' Perspective on Patient Motivation

M Pickrell, B Bongers, E van den Hoven - … 2015, Chicago, IL, USA, June 3 …, 2015 - Springer
For the research reported in this paper ethnographic research methodologies were used to
explore patient motivation, feedback and the use of interactive technologies in the ward. We …

Exploring the communication of progress in home-based falls rehabilitation using exergame technologies

S Uzor, L Baillie - Proceedings of the ACM on Interactive, Mobile …, 2018 - dl.acm.org
Little is known on how to effectively represent rehabilitation progress, over a period of time,
using exercise game (exergame) technologies. Progress in falls rehabilitation, which …

Lessons learnt from designing a smart clothing telehealth system for hospital use

D Aggarwal, T Hoang, B Ploderer, F Vetere… - Proceedings of the …, 2020 - dl.acm.org
In this paper, we describe the design journey of a smart clothing system, SoPhy from the
research laboratory to finally being evaluated in the hospital setting. SoPhy is a smart socks …

REHAP Balance Tiles: a modular system supporting balance rehabilitation

V Donker, P Markopoulos… - 2015 9th International …, 2015 - ieeexplore.ieee.org
This paper describes the design, development, implementation and user evaluation of an
interactive modular tile system, aimed to support balance rehabilitation of patients …

A review of sensor devices in stroke rehabilitation

M Alex, CY Chen, BC Wünsche - 2017 international conference …, 2017 - ieeexplore.ieee.org
Rehabilitation therapy is essential for stroke patients in order to achieve functional
reinstatement. However, physiotherapy can be tedious for patients since it usually requires a …