From computer innovation to human integration: current trends and challenges for pervasive HealthTechnologies
This chapter starts with an overview of the technical innovations and societal transformation
processes we have seen in the last decades and as well as the consequences those …
processes we have seen in the last decades and as well as the consequences those …
Jessie: Synthesizing social robot behaviors for personalized neurorehabilitation and beyond
A Kubota, EIC Peterson, V Rajendren… - Proceedings of the …, 2020 - dl.acm.org
JESSIE is a robotic system that enables novice programmers to program social robots by
expressing high-level specifications. We employ control synthesis with a tangible front-end …
expressing high-level specifications. We employ control synthesis with a tangible front-end …
Rehabilitation games in real-world clinical settings: Practices, challenges, and opportunities
Upper-limb impairments due to stroke can severely affect the quality of life in patients.
Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability …
Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability …
[HTML][HTML] Video and computer-based interactive exercises are safe and improve task-specific balance in geriatric and neurological rehabilitation: a randomised trial
M van den Berg, C Sherrington, M Killington… - Journal of …, 2016 - Elsevier
Question: Does adding video/computer-based interactive exercises to inpatient geriatric and
neurological rehabilitation improve mobility outcomes? Is it feasible and safe? Design …
neurological rehabilitation improve mobility outcomes? Is it feasible and safe? Design …
Physiotherapy over a distance: The use of wearable technology for video consultations in hospital settings
Wearable technologies offer potential in supporting assessment of lower limb movements in
video consultations, which otherwise are challenging to assess. Yet there remains a limited …
video consultations, which otherwise are challenging to assess. Yet there remains a limited …
Understanding Persuasion and Motivation in Interactive Stroke Rehabilitation: A Physiotherapists' Perspective on Patient Motivation
M Pickrell, B Bongers, E van den Hoven - … 2015, Chicago, IL, USA, June 3 …, 2015 - Springer
For the research reported in this paper ethnographic research methodologies were used to
explore patient motivation, feedback and the use of interactive technologies in the ward. We …
explore patient motivation, feedback and the use of interactive technologies in the ward. We …
Exploring the communication of progress in home-based falls rehabilitation using exergame technologies
Little is known on how to effectively represent rehabilitation progress, over a period of time,
using exercise game (exergame) technologies. Progress in falls rehabilitation, which …
using exercise game (exergame) technologies. Progress in falls rehabilitation, which …
Lessons learnt from designing a smart clothing telehealth system for hospital use
In this paper, we describe the design journey of a smart clothing system, SoPhy from the
research laboratory to finally being evaluated in the hospital setting. SoPhy is a smart socks …
research laboratory to finally being evaluated in the hospital setting. SoPhy is a smart socks …
REHAP Balance Tiles: a modular system supporting balance rehabilitation
V Donker, P Markopoulos… - 2015 9th International …, 2015 - ieeexplore.ieee.org
This paper describes the design, development, implementation and user evaluation of an
interactive modular tile system, aimed to support balance rehabilitation of patients …
interactive modular tile system, aimed to support balance rehabilitation of patients …
A review of sensor devices in stroke rehabilitation
Rehabilitation therapy is essential for stroke patients in order to achieve functional
reinstatement. However, physiotherapy can be tedious for patients since it usually requires a …
reinstatement. However, physiotherapy can be tedious for patients since it usually requires a …