Factors affecting the adoption and use of AVR technology in higher and tertiary education
C Matsika, M Zhou - Technology in Society, 2021 - Elsevier
The research study assesses the factors that determine the adoption of Augmented and
Virtual Reality (AVR) technology in Higher and Tertiary Education. In spite of the well …
Virtual Reality (AVR) technology in Higher and Tertiary Education. In spite of the well …
Exploring the fundamental factors of digital inequality in Bangladesh
Digital inequality is imperative to combat the perpetuation of national development and
significantly exists in developing countries. Thus, the purpose of this article is to provide the …
significantly exists in developing countries. Thus, the purpose of this article is to provide the …
Potential obstacles to adopting augmented reality (AR) technologies as pedagogical tools to support students learning in higher education
ES Alqahtani, SM AlNajdi - Interactive Learning Environments, 2024 - Taylor & Francis
Many universities have adopted AR to enhance teaching and learning practices, but it has
faced some obstacles. There is a lack of research on the obstacles of implications of AR in …
faced some obstacles. There is a lack of research on the obstacles of implications of AR in …
How usability and user experience vary among the basic m-commerce, AR and VR based user interfaces of mobile application for online shopping
S Afrin, SR Zaman, D Sadekeen, Z Islam… - Advances in Design and …, 2022 - Springer
Now a days, augmented reality (AR) and virtual reality (VR) based user interfaces allow the
consumers to buy product over the internet using browser or mobile application. A limited …
consumers to buy product over the internet using browser or mobile application. A limited …
Multi-Modal LA in Personalized Education using Deep Reinforcement Learning Based Approach
M Sharif, D Uckelmann - IEEE Access, 2024 - ieeexplore.ieee.org
The demand for personalized learning experiences and effective analytics in education has
significantly increased. The integration of technology in education has brought about …
significantly increased. The integration of technology in education has brought about …
VR glove: a virtual input system for controlling VR with enhanced usability and high accuracy
I Hasan, MM Khan, KT Rahman… - … on Computer and …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) is one of the pioneering technologies in the current decade. An
increasing number of users are migrating to the virtual world as time progresses. This has …
increasing number of users are migrating to the virtual world as time progresses. This has …
Augmented Reality for Programming Teaching: An Exploratory Study
J Branco, N Pombo - 2023 IEEE Global Engineering Education …, 2023 - ieeexplore.ieee.org
The growing adoption of instructional technology in education has been driven by its
contribution to society's development. Our study aimed to examine the use of Augmented …
contribution to society's development. Our study aimed to examine the use of Augmented …
[PDF][PDF] The Use of Augmentation in the Classroom: Ecopreneurer
This study aims to bridge the gap by addressing the challenge which consists of internet
connection excess and coverage, technology and computer skills, environment, motivation …
connection excess and coverage, technology and computer skills, environment, motivation …
Desarrollo de un Osciloscopio con Realidad Aumentada para un Curso Introductorio de Ingeniería Electrónica [Not available in English]
SG Marra, DIM Petros, JM Lambre… - 2020 IEEE Congreso …, 2020 - ieeexplore.ieee.org
The development of a software application oriented to a didactic learning experience about
an oscilloscope with Augmented Reality is presented. It is part of an interdepartmental …
an oscilloscope with Augmented Reality is presented. It is part of an interdepartmental …
Usability Analysis of Augmented Reality-Based Learning Applications for Kids: Insights from SUS and Heuristic Evaluation
R Baki, A Mumu, R Zannat, M Rahman… - … Conference on Design …, 2023 - Springer
In today's fast-paced world, augmented reality (AR) has emerged as a widely accepted and
profitable approach for engaging children in interactive learning experiences. However, the …
profitable approach for engaging children in interactive learning experiences. However, the …