[PDF][PDF] Metagaming and metagames in Esports

A Kokkinakis, P York, MS Patra… - International …, 2021 - findresearchersdu.elsevierpure.com
The metagame is an overloaded term with no unified definition despite its importance and its
common occurrence across different fields such as game design and behavioural …

SC2EGSet: StarCraft II esport replay and game-state dataset

A Białecki, N Jakubowska, P Dobrowolski, P Białecki… - Scientific Data, 2023 - nature.com
As a relatively new form of sport, esports offers unparalleled data availability. Our work aims
to open esports to a broader scientific community by supplying raw and pre-processed files …

Artificial intelligence in MOBA games: a multivocal literature mapping

LM Costa, A Drachen, FCM Souza… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Esports-games played competitively-comprise a major sector of the global games industry.
Esports has been used as a testbed for game AI and game analytics for two decades. This …

What are you looking at? Team fight prediction through player camera

M Tot, M Conserva, AP Chitayat… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Esport is a large and still growing industry with vast audiences. Multiplayer Online Battle
Arenas (MOBAs), a sub-genre of esports, possess a very complex environment, which often …

How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2

A Pedrassoli Chitayat, F Block, JA Walker… - Proceedings of the ACM …, 2024 - dl.acm.org
Data analytics is commonly used to enable storytelling and enhance esport coverage. One
prominent use of it is win prediction, where machine learning models predict the winner of …

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics

AP Chitayat, F Block, J Walker, A Drachen - Proceedings of the AAAI …, 2023 - ojs.aaai.org
Esport games comprise a sizeable fraction of the global games market, and is the fastest
growing segment in games. This has given rise to the domain of esports analytics, which …

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

A Pedrassoli Chitayat, A Coates, F Block… - Proceedings of the …, 2024 - dl.acm.org
Esports-competitive video games watched by online audiences-are the fastest growing form
of mainstream entertainment. Esports coverage is predominantly delivered via online video …

[HTML][HTML] Time to Die 2: Improved in-game death prediction in Dota 2

C Ringer, S Missaoui, VJ Hodge, AP Chitayat… - Machine Learning with …, 2023 - Elsevier
Competitive video game playing, an activity called esports, is increasingly popular to the
point that there are now many professional competitions held for a variety of games. These …

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker… - Proceedings of the 2024 …, 2024 - dl.acm.org
Esports has become a popular field of research, enabling advances in areas such as
machine learning and environment modeling. However, complex modeling systems require …

[HTML][HTML] Variables related to the outcome of an eSports professional tournament: Case study of 2019 League of Legends World Championship Series

AM Castellanos, GB Corps - International Journal of Esports, 2021 - ijesports.org
The aim of this study is to analyse the possible relationships between variables that
compose the game and its influence in achieving victory in electronic sports, more …