[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …
Exploring the use of emoji as a visual research method for eliciting young children's voices in childhood research
J Fane, C MacDougall, J Jovanovic… - Early Child …, 2018 - Taylor & Francis
Recognition of the need to move from research on children to research with children has
prompted significant theoretical and methodological debate as to how young children can …
prompted significant theoretical and methodological debate as to how young children can …
Distributing participation in design: Addressing challenges of a global pandemic
Participatory Design (PD)–whose inclusive benefits are broadly recognised in design–can
be very challenging, especially when involving children. The recent COVID-19 pandemic …
be very challenging, especially when involving children. The recent COVID-19 pandemic …
Children's emotions and quality of products in participatory game design
The paper presents an empirical study centred on a participatory game design activity with 8–
10 years old primary-school children, split in different sessions. The study assesses how …
10 years old primary-school children, split in different sessions. The study assesses how …
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
From players to makers: An empirical examination of factors that affect creative game development
MN Giannakos, L Jaccheri - International Journal of Child-Computer …, 2018 - Elsevier
The recent incremental growth of tangible and programming technologies has made it
possible for teenagers to engage in creative game development activities. The aim of this …
possible for teenagers to engage in creative game development activities. The aim of this …
Critical participatory design: reflections on engagement and empowerment in a case of a community based organization
Participatory Design (PD) methods serve a dual purpose of facilitating the achievement of
superior design artifacts by connecting the designers and developers with their end-users …
superior design artifacts by connecting the designers and developers with their end-users …
Three design directions for a diversity computing design space
J Falk, M Kubesch, A Blumenkranz… - Proceedings of the 2023 …, 2023 - dl.acm.org
We present the insights from participatory design work that explores notions of Diversity
Computing (DivComp) and how HCI can meaningfully engage with designing technology …
Computing (DivComp) and how HCI can meaningfully engage with designing technology …
The GLID method: Moving from design features to underlying values in co-design
M Van Mechelen, J Derboven, A Laenen… - International Journal of …, 2017 - Elsevier
In this paper, we present the GLID method to integrate verbal, material and other co-design
outcomes in a structured and coherent analysis. GLID aims to increase internal rigor and …
outcomes in a structured and coherent analysis. GLID aims to increase internal rigor and …
Co-creation of a healthy dairy product with and for children
AL Velázquez, M Galler, L Vidal, P Varela… - Food Quality and …, 2022 - Elsevier
Children's involvement in new product development may contribute to ensure that healthy
alternatives meet their wants and needs. Co-creation is a potential approach to bridge the …
alternatives meet their wants and needs. Co-creation is a potential approach to bridge the …