[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future

N Iivari, S Sharma, L Ventä-Olkkonen… - International Journal of …, 2022 - Elsevier
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …

Exploring the use of emoji as a visual research method for eliciting young children's voices in childhood research

J Fane, C MacDougall, J Jovanovic… - Early Child …, 2018 - Taylor & Francis
Recognition of the need to move from research on children to research with children has
prompted significant theoretical and methodological debate as to how young children can …

Distributing participation in design: Addressing challenges of a global pandemic

A Constantin, C Alexandru, J Korte, C Wilson… - International Journal of …, 2021 - Elsevier
Participatory Design (PD)–whose inclusive benefits are broadly recognised in design–can
be very challenging, especially when involving children. The recent COVID-19 pandemic …

Children's emotions and quality of products in participatory game design

R Gennari, A Melonio, D Raccanello… - International journal of …, 2017 - Elsevier
The paper presents an empirical study centred on a participatory game design activity with 8–
10 years old primary-school children, split in different sessions. The study assesses how …

Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios

M Van Mechelen, A Laenen, B Zaman… - International Journal of …, 2019 - Elsevier
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …

From players to makers: An empirical examination of factors that affect creative game development

MN Giannakos, L Jaccheri - International Journal of Child-Computer …, 2018 - Elsevier
The recent incremental growth of tangible and programming technologies has made it
possible for teenagers to engage in creative game development activities. The aim of this …

Critical participatory design: reflections on engagement and empowerment in a case of a community based organization

M Thinyane, K Bhat, L Goldkind… - Proceedings of the 15th …, 2018 - dl.acm.org
Participatory Design (PD) methods serve a dual purpose of facilitating the achievement of
superior design artifacts by connecting the designers and developers with their end-users …

Three design directions for a diversity computing design space

J Falk, M Kubesch, A Blumenkranz… - Proceedings of the 2023 …, 2023 - dl.acm.org
We present the insights from participatory design work that explores notions of Diversity
Computing (DivComp) and how HCI can meaningfully engage with designing technology …

The GLID method: Moving from design features to underlying values in co-design

M Van Mechelen, J Derboven, A Laenen… - International Journal of …, 2017 - Elsevier
In this paper, we present the GLID method to integrate verbal, material and other co-design
outcomes in a structured and coherent analysis. GLID aims to increase internal rigor and …

Co-creation of a healthy dairy product with and for children

AL Velázquez, M Galler, L Vidal, P Varela… - Food Quality and …, 2022 - Elsevier
Children's involvement in new product development may contribute to ensure that healthy
alternatives meet their wants and needs. Co-creation is a potential approach to bridge the …