Human-like communication in conversational agents: a literature review and research agenda
MME Van Pinxteren, M Pluymaekers… - Journal of Service …, 2020 - emerald.com
Purpose Conversational agents (chatbots, avatars and robots) are increasingly substituting
human employees in service encounters. Their presence offers many potential benefits, but …
human employees in service encounters. Their presence offers many potential benefits, but …
Understanding the effects of trust and risk on individual behavior toward social media platforms: A meta-analysis of the empirical evidence
Trust and risk have been theorized and empirically approved as the most influential factors
affecting individual behavior toward social media platforms (SMPs). However, the evidence …
affecting individual behavior toward social media platforms (SMPs). However, the evidence …
A metaverse: Taxonomy, components, applications, and open challenges
SM Park, YG Kim - IEEE access, 2022 - ieeexplore.ieee.org
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is
based on the social value of Generation Z that online and offline selves are not different …
based on the social value of Generation Z that online and offline selves are not different …
UTAUT in metaverse: An “Ifland” case
UK Lee, H Kim - Journal of Theoretical and Applied Electronic …, 2022 - mdpi.com
Since 2021, big tech companies have been interested in metaverse platforms and services.
Metaverse is the permanent, immersive mixed-reality world where people and people and …
Metaverse is the permanent, immersive mixed-reality world where people and people and …
Body, avatar, and me: The presentation and perception of self in social virtual reality
Self-presentation in online digital social spaces has been a long standing research interest
in HCI and CSCW. As online social spaces evolve towards more embodied digital …
in HCI and CSCW. As online social spaces evolve towards more embodied digital …
" Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality
Exploring communication dynamics in digital social spaces such as massively multiplayer
online games and 2D/3D virtual worlds has been a long standing concern in HCI and …
online games and 2D/3D virtual worlds has been a long standing concern in HCI and …
Students' perceptions of Facebook for academic purposes
Facebook is the most popular Social Network Site (SNS) among college students. Despite
the popularity and extensive use of Facebook by students, its use has not made significant …
the popularity and extensive use of Facebook by students, its use has not made significant …
Chasing metaverses: Reflecting on existing literature to understand the business value of metaverses
A Polyviou, IO Pappas - Information Systems Frontiers, 2023 - Springer
Metaverses refer to immersive virtual worlds in which people, places, and things of the
physical world are represented by their digital representations. The wide adoption of …
physical world are represented by their digital representations. The wide adoption of …
Men are from Mars and women are from Venus: dyadic collaboration in the metaverse
Purpose The gender composition of teams remains an important yet complex element in
unlocking the success of collaboration and performance in the metaverse. In this study, the …
unlocking the success of collaboration and performance in the metaverse. In this study, the …
Using social learning theory in examining YouTube viewers' desire to imitate travel vloggers
Purpose Applying social learning theory and the source credibility model, this study aims to
investigate the impacts of perceived attractiveness, expertise and trustworthiness of …
investigate the impacts of perceived attractiveness, expertise and trustworthiness of …