Interactive gamification-flip-book for developing students' outcomes

JP Widodo, M Subandowo, L Musyarofah… - Advances in Mobile …, 2023 - syncsci.com
This research presents gamification-flip-books in education that can significantly improve
students' conceptual understanding due to the actions involved in the learning. However …

Pelatihan Pembuatan Video Pembelajaran Berbasis KineMaster untuk Pendidik di SDN Petemon X/358 Surabaya

A Musfa'ah, J Slamet, AP Arbi - Jurnal Abdidas, 2022 - abdidas.org
Evolusi media pembelajaran telah mengubah kegiatan pembelajaran yang melibatkan
penggunaan teknologi dan beradaptasi pada implementasi Teknologi Informasi dan …

Assessment of Project-Based Learning: Evaluating Its Impact on Students' Writing Proficiency and Academic Outcomes

D Hidayati - English Language and Literature in Education …, 2023 - elline-journal.com
Project-based learning (PjBL) has been extensively studied, with numerous theoretical and
empirical investigations concluding that it promotes significant growth in students. This study …

Effectiveness eLSIDA as a Moodle-Based LMS on the Slow Learners' Achievements

IWW Atmaja - Proceedings of the 3rd International Conference on …, 2023 - books.google.com
This research aimed to examine the effectiveness eLSIDA, a Moodlebased Learning
Management System (LMS) at STKIP PGRI Sidoarjo, on the slow learners' achievements …

Enhancing speaking skills through guessing games: A study on descriptive texts at SMP Sunan Ampel Porong

MN Makarim - English Language and Literature in Education …, 2024 - elline-journal.com
This study explores the implementation and student responses to integrating guessing
games for teaching speaking skills through descriptive texts at SMP Sunan Ampel Porong …

Project Based Learning Implementation Training for Teachers of SMPN 44 Surabaya

AP Arbi - JURNAL HURRIAH: Jurnal Evaluasi Pendidikan …, 2023 - academicareview.com
Project-based learning is one of the learning methods that has 21st century competencies
and a scientific approach. Thus, project-based method training activities need to be carried …

Pengaruh Game Edukasi Berbasis Android terhadap Hasil Belajar Mahasiswa Selama Pandemi Covid-19

IWW Atmaja, JP Widodo - Edukatif: Jurnal Ilmu Pendidikan, 2022 - edukatif.org
Penelitian ini berfokus pada dampak penerapan game berbasis Android terhadap
efektivitas pembelajaran online di masa pandemi Covid-19 terkait dengan prestasi …

Improving the ability of the 6th grade students at SDN Petemon X/358 Surabaya to write descriptive texts using four-square technique

A Musafa'ah - English Language and Literature in Education …, 2023 - elline-journal.com
The purpose of this research was to increase students' achievement in writing descriptive
text by implementing the Four-Square Writing Technique (FSWT) to the 6th grade students at …

Assessing the Effectiveness of Problem-Based Learning on the Academic Performance of Grade XII Students

E Yuniati - English Language and Literature in Education Journal, 2024 - elline-journal.com
Traditional teaching methods often fall short in cultivating critical thinking skills, real-world
application, and student engagement, which are crucial for academic success and future …

[PDF][PDF] Interactive gamification-flip-book for developing students' outcomes

JPWMS Lailatul, MJ Slamet - 2023 - researchgate.net
This research presents gamification-flip-books in education that can significantly improve
students' conceptual understanding due to the actions involved in the learning. However …