Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy …

L Donath, R Rössler, O Faude - Sports medicine, 2016 - Springer
Background Balance training is considered an important means to decrease fall rates in
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …

Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy

N Skjæret, A Nawaz, T Morat, D Schoene… - International journal of …, 2016 - Elsevier
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis

G Mura, MG Carta, F Sancassiani, S Machado… - European journal of …, 2018 - iris.unica.it
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …

[HTML][HTML] The potential of immersive virtual reality for cognitive training in elderly

ACM Bauer, G Andringa - Gerontology, 2020 - karger.com
The number of elderly is growing rapidly, including those that struggle with cognitive decline
and, consequently, activities of daily living. Developing interventions that slow down …

Effects of exergaming on balance of healthy older adults: a systematic review and meta-analysis of randomized controlled trials

Q Fang, P Ghanouni, SE Anderson… - Games for health …, 2020 - liebertpub.com
Balance is critical for older adults to perform daily activities. However, age-related declines
in balance increase the risk of falls and severe injuries, such as bone fractures and head …

Effects of exergames and cognitive-motor dual-task training on cognitive, physical and dual-task functions in cognitively healthy older adults: an overview

M Gallou-Guyot, S Mandigout, L Bherer… - Ageing research …, 2020 - Elsevier
This overview aims to summarize the effectiveness of cognitive-motor dual-task and
exergame interventions on cognitive, physical and dual-task functions in healthy older …

Immersive virtual reality as physical therapy in older adults: present or future (systematic review)

P Campo-Prieto, JM Cancela, G Rodríguez-Fuentes - Virtual Reality, 2021 - Springer
Increased life expectancy leads to an increase in the number of older adults and in the
prevalence of aging-associated diseases and disabilities. Active aging strategies …

Virtual reality for improving balance in patients after stroke: a systematic review and meta-analysis

Z Li, XG Han, J Sheng, SJ Ma - Clinical rehabilitation, 2016 - journals.sagepub.com
Objective: To evaluate the effectiveness of virtual reality interventions for improving balance
in people after stroke. Design: Systematic review and meta-analysis of randomized …

Effectiveness of exergaming training in reducing risk and incidence of falls in frail older adults with a history of falls

AS Fu, KL Gao, AK Tung, WW Tsang… - Archives of physical …, 2015 - Elsevier
Abstract Objective To use Nintendo's Wii Fit balance board to determine the effectiveness of
exergaming training in reducing risk and incidence of falls in older adults with a history of …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …