[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Part 6: resuscitation education science: 2020 American Heart Association guidelines for cardiopulmonary resuscitation and emergency cardiovascular care

A Cheng, DJ Magid, M Auerbach, F Bhanji… - Circulation, 2020 - Am Heart Assoc
Cardiac arrest remains a major public health problem, with more than 600 000 cardiac
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …

Benefits of gamification in medical education

K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …

[HTML][HTML] Learning outcomes of immersive technologies in health care student education: systematic review of the literature

GV Ryan, S Callaghan, A Rafferty, MF Higgins… - Journal of medical …, 2022 - jmir.org
Background There is a lack of evidence in the literature regarding the learning outcomes of
immersive technologies as educational tools for teaching university-level health care …

Using online game-based platforms to improve student performance and engagement in histology teaching

S Felszeghy, S Pasonen-Seppänen, A Koskela… - BMC medical …, 2019 - Springer
Background Human morphology is a critical component of dental and medical graduate
training. Innovations in basic science teaching methods are needed to keep up with an ever …

Systematic review on the effectiveness of augmented reality applications in medical training

EZ Barsom, M Graafland, MP Schijven - Surgical endoscopy, 2016 - Springer
Background Computer-based applications are increasingly used to support the training of
medical professionals. Augmented reality applications (ARAs) render an interactive virtual …

A systematic review of serious games in medical education: quality of evidence and pedagogical strategy

I Gorbanev, S Agudelo-Londoño… - Medical education …, 2018 - Taylor & Francis
Introduction: The literature shows an optimistic landscape for the effectiveness of games in
medical education. Nevertheless, games are not considered mainstream material in medical …

Game-based learning in medical education

M Xu, Y Luo, Y Zhang, R Xia, H Qian… - Frontiers in public health, 2023 - frontiersin.org
At present, medical education is rapidly evolving. Game-based learning (GBL) has been
gradually used for education, and several innovations have emerged. The emergence of …

Medical students: what educational resources are they using?

L Wynter, A Burgess, E Kalman, JE Heron… - BMC medical …, 2019 - Springer
Background The number of resources available to medical students studying a degree in
medicine is growing exponentially. In addition to traditional learning resources such as …

[HTML][HTML] Using technology to meet the challenges of medical education

PA Guze - Transactions of the American clinical and …, 2015 - ncbi.nlm.nih.gov
Medical education is rapidly changing, influenced by many factors including the changing
health care environment, the changing role of the physician, altered societal expectations …