EEG-triggered dynamic difficulty adjustment for multiplayer games
In online games, gamers may become frustrated when playing against stronger players or
get bored when playing against weaker players, thus losing interest in the game. Dynamic …
get bored when playing against weaker players, thus losing interest in the game. Dynamic …
An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games
Virtual reality (VR) combined with cloud computing has become the pioneer to provide e‐
learning for making education accessible across the globe. To enhance e‐learning …
learning for making education accessible across the globe. To enhance e‐learning …
The impact of game patterns on player experience and social interaction in co-located multiplayer games
K Emmerich, M Masuch - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
Outstanding multiplayer games engage players by providing rich social interactions. Yet, it is
still not clear how to purposefully design these interactions. Our paper tackles this issue by …
still not clear how to purposefully design these interactions. Our paper tackles this issue by …
Adaptable game experience based on player's performance and EEG
For high skilled players, an easy game might become boring and for low skilled players, a
difficult game might become frustrating. The purpose of this research was to create new and …
difficult game might become frustrating. The purpose of this research was to create new and …
Combining think-aloud and physiological data to understand video game experiences
Think-aloud protocols are commonly used to evaluate player experiences of video games
but suffer from a lack of objectivity and timeliness. On the other hand, quantitative captures of …
but suffer from a lack of objectivity and timeliness. On the other hand, quantitative captures of …
Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay
Why do we care if our teammates are not human? This study seeks to uncover whether or
not the perception of other players as human or artificial entities can influence player …
not the perception of other players as human or artificial entities can influence player …
◾ Biometrics in Gaming and Entertainment Technologies
RL Mandryk, LE Nacke - Biometrics in a Data Driven World, 2016 - taylorfrancis.com
With so much time and money being spent (by choice) on digital games, researchers have
questioned what it is about games that make them so motivating to play (Ryan et al., 2006) …
questioned what it is about games that make them so motivating to play (Ryan et al., 2006) …
Are we in flow neurophysiological correlates of flow states in a collaborative game
É Labonté-LeMoyne, PM Léger, B Resseguier… - Proceedings of the …, 2016 - dl.acm.org
Playing video games with a partner can be fun, but are the players in flow? The study of flow,
a state of intense immersion in an activity, is an important element of game research …
a state of intense immersion in an activity, is an important element of game research …
Towards understanding the importance of co-located gameplay
Analyzing the social con¬ text present in a gameplay environment and its effect on player
experience can provide insights informing the design and social value of games. We …
experience can provide insights informing the design and social value of games. We …
Anger-based BCI using fNIRS neurofeedback
Functional near-infrared spectroscopy (fNIRS) holds increasing potential for Brain-Computer
Interfaces (BCI) due to its portability, ease of application, robustness to movement artifacts …
Interfaces (BCI) due to its portability, ease of application, robustness to movement artifacts …