All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

[HTML][HTML] The rising trend of Metaverse in education: Challenges, opportunities, and ethical considerations

S Kaddoura, F Al Husseiny - PeerJ Computer Science, 2023 - peerj.com
Metaverse is invading the educational sector and will change human-computer interaction
techniques. Prominent technology executives are developing novel ways to turn the …

[HTML][HTML] The Metaverse as a virtual form of data-driven smart cities: The ethics of the hyper-connectivity, datafication, algorithmization, and platformization of urban …

SE Bibri, Z Allam - Computational Urban Science, 2022 - Springer
Recent advances in computing and immersive technologies have provided Meta (formerly
Facebook) with the opportunity to leapfrog or expedite its way of thinking and devising a …

Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based learning

N Pellas, P Fotaris, I Kazanidis, D Wells - Virtual Reality, 2019 - Springer
There is a significant body of research relating to augmented reality (AR) uses for learning in
the primary and the secondary education sectors across the globe. However, there is not …

Location based services: ongoing evolution and research agenda

H Huang, G Gartner, JM Krisp, M Raubal… - Journal of Location …, 2018 - Taylor & Francis
We are now living in a mobile information era, which is fundamentally changing science and
society. Location Based Services (LBS), which deliver information depending on the location …

A qualitative exploration of perceptions of algorithmic fairness

A Woodruff, SE Fox, S Rousso-Schindler… - Proceedings of the 2018 …, 2018 - dl.acm.org
Algorithmic systems increasingly shape information people are exposed to as well as
influence decisions about employment, finances, and other opportunities. In some cases …

Understanding social media

L Hjorth - 2019 - torrossa.com
Writing a book about social media is about as hard as it can get. Once the platform practices
have been documented and analysed, they have already passed their hashtagged used-by …

[HTML][HTML] Did location-based games motivate players to socialize during COVID-19?

S Laato, AKMN Islam, TH Laine - Telematics and Informatics, 2020 - Elsevier
Location-based games (LBGs) are typically played outdoors, as moving in the game is done
by moving in the real world. However, during the COVID-19 pandemic, people were advised …

The applications and effects of learning English through augmented reality: a case study of Pokémon Go

MH Wu - Computer Assisted Language Learning, 2021 - Taylor & Francis
The rise of augmented reality hits the world of Information, Communication and Technology
which brings about the booming phenomenon of mobile games. One of hot mobile game …

[图书][B] Reality media: Augmented and virtual reality

JD Bolter, M Engberg, B MacIntyre - 2021 - books.google.com
How augmented reality and virtual reality are taking their places in contemporary media
culture alongside film and television. T This book positions augmented reality (AR) and …