Boosting Creativity through Users' Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research

J Liu, JM Burkhardt, T Lubart - Journal of Intelligence, 2023 - mdpi.com
As an artificial space extended from the physical environment, the virtual environment (VE)
provides more possibilities for humans to work and be entertained with less physical …

How avatars influence user behavior: A review on the proteus effect in virtual environments and video games

AS Praetorius, D Görlich - … of the 15th International Conference on the …, 2020 - dl.acm.org
The Proteus Effect suggests that users of a virtual environment adapt their behavior to the
characteristics of their respective avatars. The effect was introduced by Yee & Bailenson in …

Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect

R Ratan, D Beyea, BJ Li, L Graciano - Media Psychology, 2020 - Taylor & Francis
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

The expression of users' creative potential in virtual and real environments: An exploratory study

S Bourgeois-Bougrine, P Richard… - Creative learning in …, 2020 - taylorfrancis.com
The aim of this study was to explore whether Multi-User Virtual Environments (MUVEs)
improve the creativity of users regardless of their creative potential profile. The study …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

Immersive Virtual Environments' Impact on Individual and Collective Creativity

S Bourgeois-Bougrine, N Bonnardel… - European …, 2022 - econtent.hogrefe.com
This paper explores the recent advances in research concerning the impact of immersive
virtual environments affordances on the expression of users' creativity at individual and team …

Social identity cues to improve creativity and identification in face-to-face and virtual groups

J Guegan, F Segonds, J Barré, N Maranzana… - Computers in Human …, 2017 - Elsevier
This research draws on the social identity approach to investigate group performance in face-
to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) …

Affordable but not cheap: A case study of the effects of two 3D-reconstruction methods of virtual humans

A Bartl, S Wenninger, E Wolf, M Botsch… - Frontiers in Virtual …, 2021 - frontiersin.org
Realistic and lifelike 3D-reconstruction of virtual humans has various exciting and important
use cases. Our and others' appearances have notable effects on ourselves and our …

Proteus vs. social identity effects on virtual brainstorming

S Buisine, J Guegan - Behaviour & Information Technology, 2020 - Taylor & Francis
Avatars are known to influence behaviour through their individual identity cues (Proteus
effect) and through their shared identity cues (Social identity effect). The aim of this study …