Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Audio matters too: How audial avatar customization enhances visual avatar customization
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …
However, it is unknown whether audial customization can confer the same benefits as visual …
The effects of a self-similar avatar voice in educational games
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …
Greater identification with one's avatar has been associated with improved outcomes in the …
Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …
player experience (PX). While prior research suggests that sounds might contribute to a …
Effects of background music on risk-taking and general player experience
Music affects our emotions and behaviour in real life, yet despite its prevalence in games,
we have a limited understanding of its potential as a tool to explicitly influence player …
we have a limited understanding of its potential as a tool to explicitly influence player …
[HTML][HTML] The effects of juiciness in an action RPG
D Kao - Entertainment Computing, 2020 - Elsevier
Abstract “Juiciness” is a term that has been widely used to describe the positive feedback
(both visual/audial) present in digital games. However, few empirical investigations have …
(both visual/audial) present in digital games. However, few empirical investigations have …
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology
Game atmosphere and game audio are critical factors linked to the commercial success of
video games. However, game atmosphere has been neither operationalized nor clearly …
video games. However, game atmosphere has been neither operationalized nor clearly …
[图书][B] Adaptive music generation for computer games
A Prechtl - 2016 - search.proquest.com
This dissertation explores a novel approach to game music that addresses the limitations of
conventional game music systems in supporting a dynamically changing narrative. In the …
conventional game music systems in supporting a dynamically changing narrative. In the …
Audio habits and motivations in video game players
Game music is increasingly being explored in terms of empirical effects on players, but we
know very little about how players actually perceive and use background music in games …
know very little about how players actually perceive and use background music in games …
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task
M Schubhan, M Altmeyer, K Rogers… - Proceedings of the …, 2024 - dl.acm.org
In gamification users show increased motivation and engagement towards tasks. So far, this
effect has mostly been empirically tested based on the visual depiction of game elements …
effect has mostly been empirically tested based on the visual depiction of game elements …