Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup

AL Martin-Niedecken, K Rogers, L Turmo Vidal… - Proceedings of the …, 2019 - dl.acm.org
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality

K Rogers, G Ribeiro, RR Wehbe, M Weber… - Proceedings of the 2018 …, 2018 - dl.acm.org
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …

Effects of background music on risk-taking and general player experience

K Rogers, M Jörg, M Weber - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Music affects our emotions and behaviour in real life, yet despite its prevalence in games,
we have a limited understanding of its potential as a tool to explicitly influence player …

[HTML][HTML] The effects of juiciness in an action RPG

D Kao - Entertainment Computing, 2020 - Elsevier
Abstract “Juiciness” is a term that has been widely used to describe the positive feedback
(both visual/audial) present in digital games. However, few empirical investigations have …

Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology

G Ribeiro, K Rogers, M Altmeyer, T Terkildsen… - Proceedings of the …, 2020 - dl.acm.org
Game atmosphere and game audio are critical factors linked to the commercial success of
video games. However, game atmosphere has been neither operationalized nor clearly …

[图书][B] Adaptive music generation for computer games

A Prechtl - 2016 - search.proquest.com
This dissertation explores a novel approach to game music that addresses the limitations of
conventional game music systems in supporting a dynamically changing narrative. In the …

Audio habits and motivations in video game players

K Rogers, M Weber - Proceedings of the 14th International Audio Mostly …, 2019 - dl.acm.org
Game music is increasingly being explored in terms of empirical effects on players, but we
know very little about how players actually perceive and use background music in games …

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task

M Schubhan, M Altmeyer, K Rogers… - Proceedings of the …, 2024 - dl.acm.org
In gamification users show increased motivation and engagement towards tasks. So far, this
effect has mostly been empirically tested based on the visual depiction of game elements …