Hierarchical hybrid DVE-P2P networking based on interests clustering

Z Tu, W Jiang, J Jia - 2017 International Conference on Virtual …, 2017 - ieeexplore.ieee.org
In the massive multi-player online game scenes single P2P topology cannot sufficiently
accomplish a variety of mission. To strengthen player experience, rapidly respond client …

An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environments

J Jia, W Wang, X Hei - Journal of network and computer applications, 2014 - Elsevier
Recent technical progress on the Internet and virtual reality has enabled the proliferation of
the applications of distributed virtual environments (DVEs). In a DVE, high-resolution 3D …

Efficient 3-D scene prefetching from learning user access patterns

Z Zhou, K Chen, J Zhang - IEEE Transactions on Multimedia, 2015 - ieeexplore.ieee.org
Rendering large-scale 3-D scenes on a thin client is attracting increasing attention with the
development of the mobile Internet. Efficient scene prefetching to provide timely data with a …

Client-driven strategy of large-scale scene streaming

L Wen, N Xie, J Jia - … Modeling: 22nd International Conference, MMM 2016 …, 2016 - Springer
Different from the strategy of virtual scene in the stand-alone application, web version may
have larger scale scene and more users online at same time. However, because of the …

Adaptivity of 3D web content in web-based virtual museums: a quality of service and quality of experience perspective

H Bakri - 2019 - research-repository.st-andrews.ac …
The 3D Web emerged as an agglomeration of technologies that brought the third dimension
to the World Wide Web. Its forms spanned from being systems with limited 3D capabilities to …

On prioritization mechanisms for large-scale 3D streaming in distributed virtual environments

J Jia, M Wang, W Wang, X Hei - 2016 International Conference …, 2016 - ieeexplore.ieee.org
Recently, peer-to-peer (P2P) networking has been proposed to deliver contents efficiently in
Distributed Virtual Environments (DVEs) without overloading servers. Due to the nature of …

Work in progress—An agile embedded systems design capstone course

AF Mondragon-Torres, A Kozitsky… - 2011 Frontiers in …, 2011 - ieeexplore.ieee.org
Embedded systems design has been characterized by the combination of two basic design
methodologies: Hardware and Software. In this work in progress we incorporated Agile …

Evolution management of enterprise web services

V Borovskiy, A Zeier - 2008 IEEE Symposium on Advanced …, 2008 - ieeexplore.ieee.org
One of the challenges that enterprise service providers face is evolution management. In
general, the challenge is to ensure the substitutability of enterprise Web service versions, ie …

Web3D online virtual education system for historical battle teaching

C Liu, J Jia, L Zhao - 2016 8th International Conference on …, 2016 - ieeexplore.ieee.org
In this paper, we establish a set of online web3D education system for history teaching,
especially for historical battle scenario. Our system involves a wide range of technologies …

Balance visual saliency, reusability and potential relevance for caching P2P 3D streaming contents

W Wang, J Jia, X Hei - 2013 IFIP Networking Conference, 2013 - ieeexplore.ieee.org
Recent technical progress on the Internet and virtual reality has enabled the proliferation of
distributed virtual environments (DVEs). In a DVE, high-resolution 3D contents may generate …