Constructing seamless learning through game-based learning experiences

IA Stefan, AF Gheorghe, A Stefan, A Piki… - International Journal of …, 2022 - igi-global.com
The goal of this paper is to explore how game-based experiences can be leveraged through
mobile technology to activate learner engagement and achieve a seamless connection …

Análisis retrospectivo de la percepción sobre herramientas para el desarrollo de actividades colaborativas en entornos virtuales

SM Martínez de Miguel López… - … de educación a …, 2024 - redined.educacion.gob.es
Los entornos virtuales de formación son sistemas tecnológicos diseñados para facilitar la
educación no presencial y la interacción entre estudiantes, a través de medios electrónicos …

Aprendizaje colaborativo en entornos digitales

N Hernández Sellés… - … de educación a …, 2024 - redined.educacion.gob.es
La educación superior ha incorporado prácticas y herramientas que permiten a sus
discentes aplicar la tecnología a su práctica profesional. Sin embargo, el compromiso de la …

Teaching and learning in the new normal: responding to students' and academics' multifaceted needs

A Piki, M Brzezinska - International Conference on Human-Computer …, 2023 - Springer
Alongside the prolonged social and economic instability and the escalating demands for
upskilling, Covid-19 pandemic had a detrimental impact on students' and academics' mental …

Exploring the user experience and effectiveness of mobile game-based learning in higher education

N Kasenides, A Piki, N Paspallis - International Conference on Human …, 2023 - Springer
Recent technological and societal changes have heightened the uptake of mobile
educational games across all subjects and levels of education. Nevertheless, developing …

Digital games and mobile learning for inclusion: perspectives from special education teachers

A Piki, M Markou - 2023 10th International Conference on …, 2023 - ieeexplore.ieee.org
Digital games and mobile technology present remarkable opportunities for inclusive
education when their design is constructively aligned with accessibility and learning …

[HTML][HTML] Retrospective analysis for the perception of educational tools for the development of collaborative activities in virtual environments

SMDM López, A Bernárdez-Gómez… - … de Educación a …, 2024 - redalyc.org
Virtual learning environments are technological systems designed to use electronic media to
enable non-face-to-face education and interaction between students to take place. The …

[HTML][HTML] Computer-supported collaborative learning

N Hernández-Sellés, PC Muñoz-Carril… - … de Educación a …, 2024 - redalyc.org
La educación superior, en coherencia con las exigencias de una industria transformada, ha
incorporado prácticas y herramientas que permiten a sus discentes aplicar la tecnología a …

Student Immersive Experiences Engaging With Panoramic Animations in the Post-Pandemic Era: Examining Hedonic Motivation, Positive Emotions, and Behavioral …

FL Pei, NM Suki, NM Suki… - … -Infused Education in the …, 2024 - igi-global.com
Panoramic animations provide a multisensory experience that can captivate students of
varying learning abilities, ensuring that educational content is accessible and engaging for …

Computer-supported collaborative learning

N Hernández-Sellés, PC Muñoz-Carril… - revistas.uned.es
En sí misma, la habilidad de colaboración es considerada como típica del siglo XXI y tanto
el ámbito de la educación superior como el entorno corporativo, reconocen que las …