Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

[HTML][HTML] Leveling up esports health: Current status and call to action

DP Schary, SE Jenny, A Koshy - International Journal of Esports, 2022 - ijesports.org
Esports is growing at an exponential rate. While there are benefits to playing esports, little is
known about the long-term health implications. This article reviews the current state of …

Esports gender diversity: A leisure constraints perspective

AD Pizzo, S Na, D Kim, K Alexandris… - Journal of Leisure …, 2023 - Taylor & Francis
Esports are a leading form of digital leisure. Esports offer salient career opportunities,
ranging from professional players to roles in science, technology, engineering, and …

Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity

O Allal-Chérif, JM Guaita-Martínez… - Journal of Business …, 2024 - Elsevier
The esports business is growing exponentially and will become a US $1.9 billion industry by
2025. Although it hinders many business creations, this activity may seem completely …

For honor, for toxicity: Detecting toxic behavior through gameplay

A Canossa, D Salimov, A Azadvar… - Proceedings of the …, 2021 - dl.acm.org
Is it possible to detect toxicity in games just by observing in-game behavior? If so, what are
the behavioral factors that will help machine learning to discover the unknown relationship …

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale

E Gandolfi, RE Ferdig, I Soyturk - New Media & Society, 2023 - journals.sagepub.com
Online gaming is becoming increasingly social and interconnected. Millions of players learn
from each other in game-related communities on platforms like Reddit and Twitch. tv …

Hypercasual and hybrid-casual video gaming: A digital leisure perspective

AD Pizzo - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …

Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being

E Gandolfi, RE Ferdig, J Wang, G Morris… - Education and …, 2024 - Springer
Research has provided evidence that online gaming can both positively and negatively
impact players' physical and mental health. However, few research studies have examined …

Exploring oppositionality and support of Counter-Strike redditors for the World ESports Association

H Heidenreich, G Dickson, N Strohfuß… - Leisure Studies, 2024 - Taylor & Francis
This study explores sentiments towards the World ESports Association (WESA) within a
Counter-Strike Reddit community. Esports communities have not embraced the various self …

An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder

E Gandolfi, RE Ferdig, K Krause, I Soyturk… - New Media & …, 2023 - journals.sagepub.com
Existing literature has primarily evaluated how exposure to video game content impacts
social and behavioral functioning. However, the parameters of video game engagement …