Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Palmgazer: Unimanual eye-hand menus in augmented reality

K Pfeuffer, J Obernolte, F Dietz, V Mäkelä… - Proceedings of the …, 2023 - dl.acm.org
How can we design the user interfaces for augmented reality (AR) so that we can interact as
simple, flexible and expressive as we can with smartphones in one hand? To explore this …

Evaluation of hands-free VR interaction methods during a Fitts' task: Efficiency and Effectiveness

P Monteiro, G Gonçalves, B Peixoto, M Melo… - Ieee …, 2023 - ieeexplore.ieee.org
Currently, it is standard to use tracked handheld controllers for interaction in immersive
virtual reality (VR). However, since VR interactions are becoming more natural with hand …

Unsupervised Gaze Representation Learning from Multi-view Face Images

Y Bao, F Lu - Proceedings of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
Annotating gaze is an expensive and time-consuming endeavor requiring costly eye-
trackers or complex geometric calibration procedures. Although some eye-based …

[HTML][HTML] Exploring the user experience of hands-free VR interaction methods during a Fitts' task

P Monteiro, H Coelho, G Gonçalves, M Melo… - Computers & …, 2023 - Elsevier
Despite advancements in interaction with immersive Virtual Reality (VR) systems, using
hand gestures for all interactions still imposes some challenges, especially in interactions …

Gaze tracking on any surface with your phone

J Cao, C Lin, Y Liu, Z Li - Proceedings of the 20th ACM Conference on …, 2022 - dl.acm.org
This paper introduces ASGaze, a new gaze tracking system designed using the common
RGB camera from mobile phones. In addition to improving the accuracy of existing RGB …

RPG: Rotation Technique in VR Locomotion using Peripheral Gaze

J Lee, H Kim, Y Yang, GJ Kim - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Locomotion is an important task in many virtual reality (VR) applications. Locomotion
requires two different directional settings for:(1) translation to a target, and (2) body rotation …

Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality

X Chen, X Tang, Y Chen, T Huang, Q Liu… - … Journal of Human …, 2024 - Taylor & Francis
Gaze interaction in virtual reality (VR) offers promising advantages in speed and hands-free
operation. However, selecting a suitable selection mechanism in VR interfaces with different …

LookUP: Command Search Using Dwell-free Eye Typing in Mixed Reality

J Hu, JJ Dudley, PO Kristensson - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
We introduce LookUP, a novel general purpose command search system for mixed reality
headsets, offering a hands-free experience through dwell-free eye typing. With LookUP …

FocusFlow: Leveraging Focal Depth for Gaze Interaction in Virtual Reality

C Zhang, T Chen, RR Nedungadi, E Shaffer… - Adjunct Proceedings of …, 2023 - dl.acm.org
Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing
cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel …