Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review
Digital technologies have brought changes to the nature and scope of education and led
education systems worldwide to adopt strategies and policies for ICT integration. The latter …
education systems worldwide to adopt strategies and policies for ICT integration. The latter …
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
Adapting to online teaching during COVID-19 school closure: teacher education and teacher competence effects among early career teachers in Germany
J König, DJ Jäger-Biela, N Glutsch - European journal of teacher …, 2020 - Taylor & Francis
As in many countries worldwide, as part of the consequences of the COVID-19 pandemic
lockdown schools in Germany closed in March 2020 and only partially re-opened in May …
lockdown schools in Germany closed in March 2020 and only partially re-opened in May …
Teaching and learning in times of COVID-19: Uses of digital technologies during school lockdowns
The closure of schools as a result of COVID-19 has been a critical global incident from which
to rethink how education works in all our countries. Among the many changes generated by …
to rethink how education works in all our countries. Among the many changes generated by …
[HTML][HTML] Effectiveness of digital-based interventions for children with mathematical learning difficulties: A meta-analysis
S Benavides-Varela, CZ Callegher, B Fagiolini… - Computers & …, 2020 - Elsevier
The purpose of this work was to meta-analyze empirical evidence about the effectiveness of
digital-based interventions for students with mathematical learning difficulties. Furthermore …
digital-based interventions for students with mathematical learning difficulties. Furthermore …
Toward a set of design principles for mathematics flipped classrooms: A synthesis of research in mathematics education
This paper analyzed the journal publications of mathematics flipped classroom studies in K-
12 and higher education contexts. We focused specifically on a set of flipped classroom …
12 and higher education contexts. We focused specifically on a set of flipped classroom …
A meta-analysis of the impact of technology on learning effectiveness of elementary students
S Chauhan - Computers & Education, 2017 - Elsevier
The existing studies suggest that if technology is interwoven comprehensively into
pedagogy, it can act as a powerful tool for effective learning of the elementary students. This …
pedagogy, it can act as a powerful tool for effective learning of the elementary students. This …
Technology usage in mathematics education research–A systematic review of recent trends
There is a significant body of research relating to technology-enhanced mathematics
education and the perceived potential of digital tools to enhance the learning experience …
education and the perceived potential of digital tools to enhance the learning experience …
Integration of educational technology during the Covid-19 pandemic: An analysis of teacher and student receptions
A Christopoulos, P Sprangers - Cogent Education, 2021 - Taylor & Francis
This study analyzes the integration of an educational technology platform and relates the
difficulties faced amidst the Covid-19 pandemic. Initially, we sought to identify the chief …
difficulties faced amidst the Covid-19 pandemic. Initially, we sought to identify the chief …
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion
This study investigated changes in learners' motivation, engagement, performance, and
spatial reasoning over time and across different levels of virtual reality (VR) immersion …
spatial reasoning over time and across different levels of virtual reality (VR) immersion …