Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

Contribution of game genre and structural game characteristics to the risk of problem gaming and gaming disorder: A systematic review

F Rehbein, DL King, A Staudt, T Hayer… - Current Addiction …, 2021 - Springer
Abstract Purpose of Review With its inclusion in the International Statistical Classification of
Diseases and Related Health Problems, 11th Revision, gaming disorder (GD) has been …

Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study

E Yılmaz, S Yel, MD Griffiths - Computers & Education, 2022 - Elsevier
Social problem-solving is a skill that needs to be developed starting from an early age in
order to cope with the problems encountered in all areas of individual's lives. Studies trying …

Depression mediates the relationship between childhood trauma and internet addiction in female but not male Chinese adolescents and young adults

X Dong, R Zhang, S Zhornitsky, TM Le, W Wang… - Journal of clinical …, 2021 - mdpi.com
Internet addiction is associated with a range of psychological risk factors such as childhood
trauma and depression. Studies have also suggested sex differences in internet and other …

Prevalence and factors associated with gaming disorder in Latin America and the Caribbean: A systematic review

A Hernández-Vásquez, R Vargas-Fernández… - International Journal of …, 2022 - mdpi.com
We aimed to determine the prevalence and factors associated with gaming disorder (GD) in
the population of Latin America and the Caribbean (LAC). A systematic review was …

Technological factors that influence the mathematics performance of secondary school students

M Gómez-García, H Hossein-Mohand… - Mathematics, 2020 - mdpi.com
Although the value of information and communication technology (ICT) is positive and its
use is widespread, its potential as a teaching tool in mathematics is not optimized and its …

Children's mobile-gaming preferences, online risks, and mental health

CY Hou, R Rutherford, H Chang, FC Chang, L Shumei… - PloS one, 2022 - journals.plos.org
This study examined the relationships between children's mobile gaming preferences,
online risks, and mental health. Data were obtained from a sample of 2,702 third and fourth …

High-risk gaming is associated with frequent substance use: an exploratory survey among young adults

F Di Carlo, V Verrastro, MC Alessi, A Sociali… - European Addiction …, 2023 - karger.com
Introduction: Internet gaming disorder (IGD) is an emerging condition within the field of
behavioural addictions. IGD has been demonstrated to be highly comorbid with many other …

The association between owning a videogame console and the gender gap in STEM: an instrumental variable approach

A Bustamante-Barreto, J Corredor… - Journal of Computers in …, 2024 - Springer
This study was to estimate the effect of owning a video game console on academic
performance in STEM areas. We used an Instrumental Variable (IV) estimation strategy to …

Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students

A Garakani, RA Hoff, S Krishnan-Sarin… - Journal of psychiatric …, 2021 - Elsevier
Gaming is popular among youth and gaming disorders have been introduced recently into
psychiatric nomenclature systems. Motivations underlying gaming may include involvement …