Interactive gamification-flip-book for developing students' outcomes

JP Widodo, M Subandowo, L Musyarofah… - Advances in Mobile …, 2023 - syncsci.com
This research presents gamification-flip-books in education that can significantly improve
students' conceptual understanding due to the actions involved in the learning. However …

[PDF][PDF] Empowering Slow Learners: Gamification's Impact on Students' Engagement and Academic Performance in an LMS for Undergraduate Students

A Romsi, JP Widodo, J Slamet - International Journal of Information and …, 2024 - ijiet.org
Amidst the growing urgency to elevate student engagement and bolster academic
performance within educational environments, the application of gamification has emerged …

Effectiveness eLSIDA as a Moodle-Based LMS on the Slow Learners' Achievements

IWW Atmaja - Proceedings of the 3rd International Conference on …, 2023 - books.google.com
This research aimed to examine the effectiveness eLSIDA, a Moodlebased Learning
Management System (LMS) at STKIP PGRI Sidoarjo, on the slow learners' achievements …

[PDF][PDF] The use of LMS Moodle to improve reading comprehension skill for the 10th grade students

T Oetomo, L Musyarofah, JP Widodo - Jurnal Basicedu, 2022 - academia.edu
The purpose of this research was to increase students' achievement in reading
comprehension by implementing the LMS Moodle to the 10th-grade students at SMA Petra 4 …

Identifying Slow Learners in an e-Learning Environment Using K-Means Clustering Approach.

B Joseph, S Abraham - Knowledge Management & E-Learning, 2023 - ERIC
Currently, the majority of e-learning lessons created and disseminated advocate a" one-size-
fits-all" teaching philosophy. The e-learning environment, however, includes slow learners in …

[PDF][PDF] The Effectiveness of Youtube on Elementary School Students' Reading Skills During the Covid-19 Pandemic

NA Kurniasari, JP Widodo, SN Yappi - Jurnal Basicedu, 2022 - academia.edu
The goal of this study was to examine how effective YouTube was as a learning medium
during pandemic Covid-19 at SDN Bluru Kidul II Sidoarjo. The researchers used a …

Enhancing speaking skills through guessing games: A study on descriptive texts at SMP Sunan Ampel Porong

MN Makarim - English Language and Literature in Education …, 2024 - elline-journal.com
This study explores the implementation and student responses to integrating guessing
games for teaching speaking skills through descriptive texts at SMP Sunan Ampel Porong …

Perception and effectiveness of Moodle learning management system (LMS) in creating engaging learning environments: A study of west African universities

D Olugbade - 2023 - researchsquare.com
This study surveyed 51 lecturers from 11 universities in Ghana and Nigeria to gauge their
perceptions of Moodle Learning Management System's (LMS) ability to create engaging …

A Gamified MOOC: The Development of an Interactive Moodle-Based Learning Environment.

W Ramansyah, H Praherdhiono… - Ubiquitous …, 2024 - search.ebscohost.com
In the current digital era dominated by Generation Z, the virtual learning environment is
unavoidable. Generation Z needs computers, smartphones, and the internet to meet their …

E-module implementation by using feature-lesson-based of Moodle in physics learning multimedia practices for students of prospective physics teacher

BR Kurniawan, I Rahmawati… - Jurnal Pendidikan Fisika …, 2023 - journal.unnes.ac.id
The rapid development of Information and Communication Technology (ICT) allows tertiary
institutions to hold lectures offline, blended, and online. Nonetheless, findings in the field …