Chameleoncontrol: Teleoperating real human surrogates through mixed reality gestural guidance for remote hands-on classrooms
We present ChameleonControl, a real-human teleoperation system for scalable remote
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …
HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed Reality
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
ARAnimator in-situ character animation in mobile AR with user-defined motion gestures
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …
Remotecode: Robotic embodiment for enhancing peripheral awareness in remote collaboration tasks
M Sakashita, EA Ricci, J Arora… - Proceedings of the ACM …, 2022 - dl.acm.org
Collaborative design activities are often centered around physical artifacts. Depending on
the design activity, this can be the model of a building, paper crafts, carving artwork, or a …
the design activity, this can be the model of a building, paper crafts, carving artwork, or a …
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …
VRoxy: Wide-Area Collaboration From an Office Using a VR-Driven Robotic Proxy
Recent research in robotic proxies has demonstrated that one can automatically reproduce
many non-verbal cues important in co-located collaboration. However, they often require a …
many non-verbal cues important in co-located collaboration. However, they often require a …
TrussFormer: 3D printing large kinetic structures
We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-
scale kinetic structures, ie, structures that involve motion and deal with dynamic forces …
scale kinetic structures, ie, structures that involve motion and deal with dynamic forces …
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions
Body-controlled avatars provide a more intuitive method to real-time control virtual avatars
but require larger environment space and more user effort. In contrast, hand-controlled …
but require larger environment space and more user effort. In contrast, hand-controlled …
Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems
Y Wang, K Seaborn - Extended Abstracts of the CHI Conference on …, 2024 - dl.acm.org
Kawaii computing is a new term for a steadily growing body of work on the Japanese notion
of “cute” in human-computer interaction (HCI) research and practice. Kawaii is distinguished …
of “cute” in human-computer interaction (HCI) research and practice. Kawaii is distinguished …
MAScreen: Augmenting Speech with Visual Cues of Lip Motions, Facial Expressions, and Text Using a Wearable Display
Personal protective equipment, particularly face masks, have become increasingly common
with the rise of global health issues, such as fine-dust storms and pandemics. Face masks …
with the rise of global health issues, such as fine-dust storms and pandemics. Face masks …