Chameleoncontrol: Teleoperating real human surrogates through mixed reality gestural guidance for remote hands-on classrooms

M Faridan, B Kumari, R Suzuki - … of the 2023 CHI conference on human …, 2023 - dl.acm.org
We present ChameleonControl, a real-human teleoperation system for scalable remote
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …

HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed Reality

K Ihara, M Faridan, A Ichikawa, I Kawaguchi… - Proceedings of the 36th …, 2023 - dl.acm.org
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …

Remotecode: Robotic embodiment for enhancing peripheral awareness in remote collaboration tasks

M Sakashita, EA Ricci, J Arora… - Proceedings of the ACM …, 2022 - dl.acm.org
Collaborative design activities are often centered around physical artifacts. Depending on
the design activity, this can be the model of a building, paper crafts, carving artwork, or a …

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality

Q Zhou, D Ledo, G Fitzmaurice… - Proceedings of the CHI …, 2024 - dl.acm.org
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …

VRoxy: Wide-Area Collaboration From an Office Using a VR-Driven Robotic Proxy

M Sakashita, H Kim, B Woodard, R Zhang… - Proceedings of the 36th …, 2023 - dl.acm.org
Recent research in robotic proxies has demonstrated that one can automatically reproduce
many non-verbal cues important in co-located collaboration. However, they often require a …

TrussFormer: 3D printing large kinetic structures

R Kovacs, A Ion, P Lopes, T Oesterreich… - Proceedings of the 31st …, 2018 - dl.acm.org
We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-
scale kinetic structures, ie, structures that involve motion and deal with dynamic forces …

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions

CW Hung, RC Chang, HS Chen, CH Liang… - Proceedings of the 28th …, 2022 - dl.acm.org
Body-controlled avatars provide a more intuitive method to real-time control virtual avatars
but require larger environment space and more user effort. In contrast, hand-controlled …

Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems

Y Wang, K Seaborn - Extended Abstracts of the CHI Conference on …, 2024 - dl.acm.org
Kawaii computing is a new term for a steadily growing body of work on the Japanese notion
of “cute” in human-computer interaction (HCI) research and practice. Kawaii is distinguished …

MAScreen: Augmenting Speech with Visual Cues of Lip Motions, Facial Expressions, and Text Using a Wearable Display

H Lee, Y Kim, A Bianchi - SIGGRAPH Asia 2020 Emerging Technologies, 2020 - dl.acm.org
Personal protective equipment, particularly face masks, have become increasingly common
with the rise of global health issues, such as fine-dust storms and pandemics. Face masks …