[PDF][PDF] Augmented Reality for Teaching and Learning-a literature Review on Theoretical and Empirical Foundations.

P Sommerauer, O Müller - ECIS, 2018 - researchgate.net
Augmented Reality (AR) based teaching and learning has evolved rapidly over the past
years. Researchers have shown that AR has the potential to deliver persuasive learning …

A survey on developing personalized content services in museums

D Kosmopoulos, G Styliaras - Pervasive and Mobile Computing, 2018 - Elsevier
The personalized content services in museums are motivated by the need to enhance the
visitors' experience through recommendations which consider the context of their visit, and …

Survey: Using augmented reality to improve learning motivation in cultural heritage studies

JC Gonzalez Vargas, R Fabregat, A Carrillo-Ramos… - Applied Sciences, 2020 - mdpi.com
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …

Location-based augmented reality for cultural heritage communication and education: the Doltso district application

A Kleftodimos, A Evagelou, A Triantafyllidou… - Sensors, 2023 - mdpi.com
Location-based Augmented Reality applications are increasingly used in many research
and commercial fields. Some of the fields that these applications are used are recreational …

Supporting flipped and gamified learning with augmented reality in higher education

A Lu, CSK Wong, RYH Cheung, TSW Im - Frontiers in education, 2021 - frontiersin.org
Chemistry education is challenging when many students cannot see the relevance and
interest between what they learn at school and their everyday life outside the curriculum …

Location-based augmented reality for cultural heritage education: Creating educational, gamified location-based AR applications for the prehistoric lake settlement of …

A Kleftodimos, M Moustaka, A Evagelou - Digital, 2023 - mdpi.com
Today, augmented reality (AR) applications are being used in many fields, such as
advertising, entertainment, tourism, and education. Location-based augmented reality (AR) …

Creating location-based augmented reality games and immersive experiences for touristic destination marketing and education

A Kleftodimos, A Evagelou, S Gkoutzios, M Matsiola… - Computers, 2023 - mdpi.com
The aim of this paper is to present an approach that utilizes several mixed reality
technologies for touristic promotion and education. More specifically, mixed reality …

“AR The Gods of Olympus”: Design and pilot evaluation of an augmented reality educational game for Greek mythology

E Ventoulis, S Xinogalos - Multimodal Technologies and Interaction, 2022 - mdpi.com
Teaching and learning theoretical subjects, such as History, although important, is
considered by many students to be non-appealing. Alternative teaching approaches include …

Obstacle detection as a safety alert in augmented reality models by the use of deep learning techniques

D Połap, K Kęsik, K Książek, M Woźniak - Sensors, 2017 - mdpi.com
Augmented reality (AR) is becoming increasingly popular due to its numerous applications.
This is especially evident in games, medicine, education, and other areas that support our …

What Factors Impact Visitors' Intentions to Use Location-Based AR Games? An Empirical Study from Chinese Cultural Heritage Sites

J Guo, Y Pan - Sustainability, 2023 - mdpi.com
Location-based AR games have been discussed as a promising means of providing visitors
with meaningful experiences at cultural heritage sites, with great potential to enhance users' …