A systematic literature review of the acceptability of the use of Metaverse in education over 16 years

HW Chua, Z Yu - Journal of Computers in Education, 2024 - Springer
The use of Metaverse became popular to overcome the limitations of 2D e-learning.
Metaverse has undergone significant changes in terms of application types, software …

Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance

P Zhang, J Li, S Cai - British Journal of Educational …, 2024 - Wiley Online Library
Augmented reality (AR) games offer significant potential to enhance learning experiences,
yet the impact of when these games are introduced during the educational process remains …

Methodology for teaching development of web-based augmented reality with integrated machine learning models

MV Foki, DS Shepiliev, MM Mintii, OH Kuzminska - 2024 - elibrary.kdpu.edu.ua
Augmented reality (AR) is an emerging technology with many applications in education.
Web-based augmented reality (WebAR) provides a cross-platform approach to deliver …

Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education

J Kim, J Miller, K Wang, MC Dorneich… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
This study introduces an augmented reality (AR) authoring tool tailored for flight instructors
without technical expertise. While AR offers potential in aviation weather education and …

User Experience Evaluation of Augmented Reality: A Systematic Literature Review

S Graser, F Kirschenlohr, S Böhm - arXiv preprint arXiv:2411.12777, 2024 - arxiv.org
Due to technological development, Augmented Reality (AR) can be applied in different
domains. However, innovative technologies refer to new interaction paradigms, thus …

Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives

M Silva, R Roberto, I Radu… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Augmented reality (AR) can have a positive impact on students' motivation and cognitive
performance in varied age levels and different contexts. However, its use is still far from …

Determinants of teacher attitudes and innovative use of wearable technology

HA Almusawi, CM Durugbo - IEEE Transactions on Learning …, 2024 - ieeexplore.ieee.org
Digital technologies, such as wearables, offer immense potential for active and enhanced
interactive, collaborative, and immersive learning. Wearable technologies are digital devices …

A Flipped Remote Lab: Using a Peer Assessment Tool for Learning 3D Modeling

M Vallarino, S Iacono, E Bellanti… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
This article introduces a novel approach to remote laboratory instruction, specifically
designed for teaching three-dimensional modeling using Blender software. The lab uses …

TARES: A Game-based Tangible Augmented Reality English Spelling Mastery System with Minimal Cognitive Load

CA Ongoro, YY Fanjiang, CHIH Hung, BJ Lin… - IEEE Access, 2024 - ieeexplore.ieee.org
Over an extended period, spelling lessons have consistently played a crucial role in
language acquisition, commonly integrated into educational settings to enhance learners' …

Teaching WebAR development with integrated machine learning: a methodology for immersive and intelligent educational experiences

SO Semerikov, MV Foki, DS Shepiliev, MM Mintii… - Educational …, 2024 - acnsci.org
Augmented reality (AR) and machine learning (ML) are rapidly growing technologies with
immense potential for transforming education. Web-based augmented reality (WebAR) …