A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

Towards efficient visual guidance in limited field-of-view head-mounted displays

F Bork, C Schnelzer, U Eck… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Understanding, navigating, and performing goal-oriented actions in Mixed Reality (MR)
environments is a challenging task and requires adequate information conveyance about …

Eyesee360: Designing a visualization technique for out-of-view objects in head-mounted augmented reality

U Gruenefeld, D Ennenga, AE Ali, W Heuten… - Proceedings of the 5th …, 2017 - dl.acm.org
Head-mounted displays allow user to augment reality or dive into a virtual one. However,
these 3D spaces often come with problems due to objects that may be out of view …

[PDF][PDF] Special section on mobile augmented reality

R Azuma, M Billinghurst, G Klinker - Computers & Graphics, 2011 - ronaldazuma.com
Mobile Augmented Reality is one of the fastest growing research areas in Augmented
Reality, partially due to the emergence of smart phones that provide powerful and ubiquitous …

Labeling out-of-view objects in immersive analytics to support situated visual searching

T Lin, Y Yang, J Beyer, H Pfister - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Augmented Reality (AR) embeds digital information into objects of the physical world. Data
can be shown in-situ, thereby enabling real-time visual comparisons and object search in …

3D selection with freehand gesture

G Ren, E O'Neill - Computers & Graphics, 2013 - Elsevier
The use of 3D computer graphics is important in a very wide range of applications. However,
user interaction with 3D applications is still challenging and often does not lend itself to …

An interface for enhanced teacher awareness of student actions and attention in a vr classroom

DM Broussard, Y Rahman… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Networked VR is gaining recognition as a way to provide remote presentations or classes
when in-person meetings are difficult or risky to conduct. However, the tools do not provide …

The influence of label design on search performance and noticeability in wide field of view augmented reality displays

E Kruijff, J Orlosky, N Kishishita… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In Augmented Reality (AR), search performance for outdoor tasks is an important metric for
evaluating the success of a large number of AR applications. Users must be able to find …

Design and evaluation of visualization techniques of off-screen and occluded targets in virtual reality environments

D Yu, HN Liang, K Fan, H Zhang… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
This research explores the design and evaluation of visualization techniques of targets that
reside outside of users' view and/or are occluded by other elements within a virtual reality …