Contextual structure as an approach to the study of virtual reality learning environment
M Mukasheva, I Kornilov, G Beisembayev… - Cogent …, 2023 - Taylor & Francis
This study aims to offer a contextual framework for a virtual reality learning environment
(VRLE) that would assist in interpreting students' and teachers' expectations on how to use …
(VRLE) that would assist in interpreting students' and teachers' expectations on how to use …
Body and time: virtual embodiment and its effect on time perception
This article explores the effect of one's body representation on time perception. Time
Perception is modulated by a variety of factors including, eg, the current situation or activity …
Perception is modulated by a variety of factors including, eg, the current situation or activity …
Quantifying time perception during virtual reality gameplay using a multimodal biosensor-instrumented headset: a feasibility study
We have all experienced the sense of time slowing down when we are bored or speeding
up when we are focused, engaged, or excited about a task. In virtual reality (VR), perception …
up when we are focused, engaged, or excited about a task. In virtual reality (VR), perception …
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality
S Mizoguchi, K Matsumoto, T Mizuho… - ACM Symposium on …, 2023 - dl.acm.org
The time elapsed during a virtual reality (VR) experience is estimated to be short. Time
estimation, a feeling related to timescales longer than a few seconds, is thought to be related …
estimation, a feeling related to timescales longer than a few seconds, is thought to be related …
Bodylab: in virtuo sculpting, painting and performing of full-body avatars
D Zeidler, M McGinity - Proceedings of the ACM on Computer Graphics …, 2023 - dl.acm.org
Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides
anatomically realistic mannequins as canvases, which can be painted and textured …
anatomically realistic mannequins as canvases, which can be painted and textured …
Rhythmic Stimuli and Time Experience in Virtual Reality
S Picard, J Botev - International Conference on Virtual Reality and Mixed …, 2023 - Springer
Time experience is an essential part of one's perception of any environment, real or virtual.
In this paper, from a virtual environment design perspective, we explore how rhythmic stimuli …
In this paper, from a virtual environment design perspective, we explore how rhythmic stimuli …
Time Chamber: Creating a Virtual Environment for Time Dilation with the Selection of Liking Temporal Cues
YH Weng, JH Peng, CH Lin, KY Chang… - Companion of the 2024 …, 2024 - dl.acm.org
Time perception is proven to be influenced by various factors, yet integrating these factors
into a cohesive experience remains challenging. Our research explores creating a virtual …
into a cohesive experience remains challenging. Our research explores creating a virtual …
Virtual reality's effect on prospective time estimation is inconsistent and sensitive to environment size
G Mullen - 2023 - open.library.ubc.ca
Despite anecdotal reports that time flies in virtual reality (VR), evidence for this effect has
been scarce. Only one prior study (Mullen and Davidenko, 2021) reported that people …
been scarce. Only one prior study (Mullen and Davidenko, 2021) reported that people …
The Effect of the Avatar Appearance in Immersive Virtual Reality on Attitude Towards Electricity-Saving Behavior
QB Boeve - 2024 - essay.utwente.nl
As the climate crisis continues, action is needed. However, while environmental knowledge
and attitudes are rising, this does not seem to translate significantly into sustainable actions …
and attitudes are rising, this does not seem to translate significantly into sustainable actions …
VR Drama Therapy
SF Jonaghani - 2023 - search.proquest.com
This thesis delves into the scarcely explored domain of Virtual Reality Drama Therapy (VR
DT), an innovative intersection that merges the capabilities of VR with the foundational …
DT), an innovative intersection that merges the capabilities of VR with the foundational …