[HTML][HTML] A review on virtual reality skill training applications
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …
for different training applications. To begin with, we describe how VR training experiences …
Applications of 3D city models: State of the art review
In the last decades, 3D city models appear to have been predominantly used for
visualisation; however, today they are being increasingly employed in a number of domains …
visualisation; however, today they are being increasingly employed in a number of domains …
Polygen: An autoregressive generative model of 3d meshes
Polygon meshes are an efficient representation of 3D geometry, and are of central
importance in computer graphics, robotics and games development. Existing learning-based …
importance in computer graphics, robotics and games development. Existing learning-based …
An improved LOD specification for 3D building models
The level of detail (LOD) concept of the OGC standard CityGML 2.0 is intended to
differentiate multi-scale representations of semantic 3D city models. The concept is in …
differentiate multi-scale representations of semantic 3D city models. The concept is in …
Data-driven interior plan generation for residential buildings
We propose a novel data-driven technique for automatically and efficiently generating floor
plans for residential buildings with given boundaries. Central to this method is a two-stage …
plans for residential buildings with given boundaries. Central to this method is a two-stage …
Interactive sketching of urban procedural models
3D modeling remains a notoriously difficult task for novices despite significant research effort
to provide intuitive and automated systems. We tackle this problem by combining the …
to provide intuitive and automated systems. We tackle this problem by combining the …
[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …
using contemporary techniques remains a demanding task. One reason for this difficulty is …
Illuminating mario scenes in the latent space of a generative adversarial network
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to
procedurally generating video game levels. While GAN generated levels are stylistically …
procedurally generating video game levels. While GAN generated levels are stylistically …
Procedural metamaterials: A unified procedural graph for metamaterial design
We introduce a compact, intuitive procedural graph representation for cellular
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …
Street level urban design qualities for walkability: Combining 2D and 3D GIS measures
L Yin - Computers, Environment and Urban Systems, 2017 - Elsevier
Much of the physical activity and built environment literature has focused on composite
walkability indices based on the D variables–design, density, diversity, destination …
walkability indices based on the D variables–design, density, diversity, destination …