[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

Applications of 3D city models: State of the art review

F Biljecki, J Stoter, H Ledoux, S Zlatanova… - … International Journal of …, 2015 - mdpi.com
In the last decades, 3D city models appear to have been predominantly used for
visualisation; however, today they are being increasingly employed in a number of domains …

Polygen: An autoregressive generative model of 3d meshes

C Nash, Y Ganin, SMA Eslami… - … conference on machine …, 2020 - proceedings.mlr.press
Polygon meshes are an efficient representation of 3D geometry, and are of central
importance in computer graphics, robotics and games development. Existing learning-based …

An improved LOD specification for 3D building models

F Biljecki, H Ledoux, J Stoter - Computers, environment and urban systems, 2016 - Elsevier
The level of detail (LOD) concept of the OGC standard CityGML 2.0 is intended to
differentiate multi-scale representations of semantic 3D city models. The concept is in …

Data-driven interior plan generation for residential buildings

W Wu, XM Fu, R Tang, Y Wang, YH Qi… - ACM Transactions on …, 2019 - dl.acm.org
We propose a novel data-driven technique for automatically and efficiently generating floor
plans for residential buildings with given boundaries. Central to this method is a two-stage …

Interactive sketching of urban procedural models

G Nishida, I Garcia-Dorado, DG Aliaga… - ACM Transactions on …, 2016 - dl.acm.org
3D modeling remains a notoriously difficult task for novices despite significant research effort
to provide intuitive and automated systems. We tackle this problem by combining the …

[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

Illuminating mario scenes in the latent space of a generative adversarial network

MC Fontaine, R Liu, A Khalifa, J Modi… - Proceedings of the …, 2021 - ojs.aaai.org
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to
procedurally generating video game levels. While GAN generated levels are stylistically …

Procedural metamaterials: A unified procedural graph for metamaterial design

L Makatura, B Wang, YL Chen, B Deng… - ACM Transactions on …, 2023 - dl.acm.org
We introduce a compact, intuitive procedural graph representation for cellular
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …

Street level urban design qualities for walkability: Combining 2D and 3D GIS measures

L Yin - Computers, Environment and Urban Systems, 2017 - Elsevier
Much of the physical activity and built environment literature has focused on composite
walkability indices based on the D variables–design, density, diversity, destination …