A new way of teaching business ethics: The evaluation of virtual reality-based learning media

M Sholihin, RC Sari, N Yuniarti, S Ilyana - The International Journal of …, 2020 - Elsevier
Business schools have challenges in internalizing ethical values in business because of the
gap between ethical theories and their application in the real world. Learning activities using …

Virtual reality learning media with innovative learning materials to enhance individual learning outcomes based on cognitive load theory

MRA Haryana, S Warsono, D Achjari… - The International Journal …, 2022 - Elsevier
This study investigates the effect of media and learning materials as instructional designs on
individual learning outcomes based on Cognitive Load Theory (CLT) Specifically, this study …

An overview of big data analysis

F Arena, G Pau - Bulletin of Electrical Engineering and Informatics, 2020 - beei.org
Big data represents one of the most profound and most pervasive evolutions in the digital
world. Examples of big data come from Internet of Things (IoT) devices, as well as smart …

Investigating healthcare 4.0 transition through a knowledge management perspective

S Abbate, P Centobelli, R Cerchione… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
The impact of technological innovation on the healthcare sector is becoming increasingly
significant, and the number of studies exploring this topic is rising rapidly. However, studies …

Enjoyment and intensity of physical activity in immersive virtual reality performed on innovative training devices in compliance with recommendations for health

M Dębska, J Polechoński, A Mynarski… - International journal of …, 2019 - mdpi.com
The aim of the study is to assess the enjoyment and intensity of physical exercise while
practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training …

[PDF][PDF] Medical Data Integration and Interoperability through Remote Monitoring of Healthcare Devices

K Malathi, SN Shruthi, N Madhumitha… - Journal of Wireless …, 2024 - researchgate.net
In the age of intelligent gadgets and interconnected communities, the widespread
surveillance and provision of healthcare to patients are made feasible through the Internet of …

Validation of a Kinect V2 based rehabilitation game

M Ma, R Proffitt, M Skubic - PloS one, 2018 - journals.plos.org
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions;
however, they lack evidence for use as assessment tools. Mystic Isle is a multi-planar full …

[HTML][HTML] Acceptability evaluation of the use of virtual reality games in smoking-prevention education for high school students: Prospective observational study

JL Guo, HP Hsu, TM Lai, ML Lin, CM Chung… - Journal of medical …, 2021 - jmir.org
Background Alternative forms of cigarettes, such as electronic cigarettes (e-cigarettes), are
becoming increasingly common among adolescents. Many high schools now provide …

The effectiveness of teaching virtual reality-based business ethics: is it really suitable for all learning styles?

RC Sari, S Warsono, D Ratmono… - … Technology and Smart …, 2023 - emerald.com
Purpose Previous research examined the effectiveness of virtual reality (VR) in various fields
including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et …

Biometrics in extended reality: a review

A Agarwal, R Ramachandra, S Venkatesh… - Discover Artificial …, 2024 - Springer
In the domain of Extended Reality (XR), particularly Virtual Reality (VR), extensive research
has been devoted to harnessing this transformative technology in various real-world …