Virtual reality sickness: a review of causes and measurements
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
Review on cybersickness in applications and visual displays
L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
Ethical challenges of using virtual environments in the assessment and treatment of psychopathological disorders
TD Parsons - Journal of Clinical Medicine, 2021 - mdpi.com
Clinicians are increasingly interested in the potential of virtual environments for research
and praxes. Virtual environments include both immersive and non-immersive simulations of …
and praxes. Virtual environments include both immersive and non-immersive simulations of …
Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …
accounting for the motion sickness experienced during head-mounted display based virtual …
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
Y Farmani, RJ Teather - Virtual Reality, 2020 - Springer
Cybersickness in virtual reality (VR) is an ongoing problem, despite recent advances in
head-mounted displays (HMDs). Discrete viewpoint control techniques have been recently …
head-mounted displays (HMDs). Discrete viewpoint control techniques have been recently …
Automatic detection and prediction of cybersickness severity using deep neural networks from user's physiological signals
Cybersickness is one of the primary challenges to the usability and acceptability of virtual
reality (VR). Cybersickness can cause motion sickness-like discomforts, including …
reality (VR). Cybersickness can cause motion sickness-like discomforts, including …
Cybersickness: a multisensory integration perspective
M Gallagher, ER Ferrè - Multisensory research, 2018 - brill.com
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key
to the user's VR experience are multimodal interactions involving all senses. The human …
to the user's VR experience are multimodal interactions involving all senses. The human …
Mixing in reverse optical flow to mitigate vection and simulation sickness in virtual reality
Simulator sickness has been one of the major obstacles toward making virtual reality (VR)
widely accepted and used. For example, virtual navigation produces vection, which is the …
widely accepted and used. For example, virtual navigation produces vection, which is the …
The psychometrics of cybersickness in augmented reality
CL Hughes, C Fidopiastis, KM Stanney… - Frontiers in Virtual …, 2020 - frontiersin.org
Augmented reality (AR) is rapidly being adopted by industry leaders and militaries around
the globe. With the Defense Health Agency pushing AR as a solution to the distributed …
the globe. With the Defense Health Agency pushing AR as a solution to the distributed …
Virtual reality sickness detection: an approach based on physiological signals and machine learning
N Martin, N Mathieu, N Pallamin… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) is spreading to the general public but still has a major issue: VR
sickness. To take it into consideration and minimize its occurrence, evaluation methods are …
sickness. To take it into consideration and minimize its occurrence, evaluation methods are …