3D virtual worlds and the metaverse: Current status and future possibilities

JDN Dionisio, WGB Iii, R Gilbert - ACM computing surveys (CSUR), 2013 - dl.acm.org
Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds
or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and …

A survey of general‐purpose computation on graphics hardware

JD Owens, D Luebke, N Govindaraju… - Computer graphics …, 2007 - Wiley Online Library
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …

[引用][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

[图书][B] Fundamentals of computer graphics

P Shirley, M Ashikhmin, S Marschner - 2009 - taylorfrancis.com
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson,
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …

Linear algebra operators for GPU implementation of numerical algorithms

J Krüger, R Westermann - ACM SIGGRAPH 2005 Courses, 2005 - dl.acm.org
In this work, the emphasis is on the development of strategies to realize techniques of
numerical computing on the graphics chip. In particular, the focus is on the acceleration of …

Appearance-preserving simplification

J Cohen, M Olano, D Manocha - … of the 25th annual conference on …, 1998 - dl.acm.org
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …

Cg: A system for programming graphics hardware in a C-like language

WR Mark, RS Glanville, K Akeley… - ACM SIGGRAPH 2003 …, 2003 - dl.acm.org
The latest real-time graphics architectures include programmable floating-point vertex and
fragment processors, with support for data-dependent control flow in the vertex processor …

Realistic, hardware-accelerated shading and lighting

W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in hardware-accelerated rendering is beginning to shift towards higher quality …

[PDF][PDF] Physically-based visual simulation on graphics hardware.

MJ Harris, G Coombe, T Scheuermann… - Graphics …, 2002 - cg.tuwien.ac.at
In this paper, we present a method for real-time visual simulation of diverse dynamic
phenomena using programmable graphics hardware. The simulations we implement use an …

Interactive rendering with arbitrary BRDFs using separable approximations

J Kautz, MD McCool - Rendering Techniques' 99: Proceedings of the …, 1999 - Springer
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to
implement arbitrary reflectances from point sources on existing graphics hardware. Two …