Playful human-food interaction research: State of the art and future directions

F Altarriba Bertran, D Wilde, E Berezvay… - Proceedings of the …, 2019 - dl.acm.org
In response to calls for sense-making in the field of Human-Food Interaction, we offer a
systematic review of a subset of HFI works that we call Playful HFI-interventions that use …

Unobtrusive interaction: a systematic literature review and expert survey

TCK Kwok, P Kiefer, M Raubal - Human–Computer Interaction, 2024 - Taylor & Francis
Unobtrusiveness has been highlighted as an important design principle in Human-
Computer Interaction (HCI). However, the understanding of unobtrusiveness in the literature …

Gastronomy meets ludology: towards a definition of what it means to play with your (digital) food

Y Chisik, P Pons, J Jaen - Proceedings of the 2018 annual symposium …, 2018 - dl.acm.org
Playing with food is both a common taboo and a secret desire. From a young age children
are taught not to play with their food but are fed in playful ways (" here comes the …

Towards experiencing eating as play

FF Mueller, Y Wang, Z Li, T Kari, P Arnold… - Proceedings of the …, 2020 - dl.acm.org
There is an increasing trend in HCI to combine eating and technology. We highlight the
potential of interactive technology to support an experiential perspective on eating, in …

SurfaceCast: Ubiquitous, Cross-Device Surface Sharing

F Echtler, V Maierhöfer, NB Hansen… - Proceedings of the ACM …, 2023 - dl.acm.org
Real-time online interaction is the norm today. Tabletops and other dedicated interactive
surface devices with direct input and tangible interaction can enhance remote collaboration …

Interactive tables for social experiences at home

T Zum Hoff, S Großkopp, R Neuhaus… - Proceedings of the …, 2022 - dl.acm.org
Compared to work environments, the digitization of homes is progressing only slowly. While
existing Smart Home applications focus on automatization of, for example, light or heat …

Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing

K Adamkiewicz, J Dominiak, A Walczak… - Proceedings of the CHI …, 2024 - dl.acm.org
Many interactive systems that support tabletop games either augment the experience with
additional elements or transform game components into digital counterparts, eg, using …

Tabletop teleporter: evaluating the immersiveness of remote board gaming

J Odenwald, S Bertel, F Echtler - Proceedings of the 9TH ACM …, 2020 - dl.acm.org
Communication with remote persons over a video link is common today, eg to connect with
family members abroad, particularly during the COVID-19 pandemic. However, social …

FoodSkin: Fabricating Edible Gold Leaf Circuits on Food Surfaces

K Kato, K Ikematsu, H Nakamura, H Suzaki… - Proceedings of the CHI …, 2024 - dl.acm.org
We present FoodSkin, a technique for adding interactive elements to foods by implementing
edible circuits on the surface of the food. The circuit is easily fabricated using commercially …

[PDF][PDF] Endüstri 4.0 Ve Yiyecek İçecek İşletmelerindeki Yansimalari

ÖGÖ ÖZDEMİR, EG ÖZDEMİR - … TUR İ ZMFAK Ü LTES İ, 2019 - researchgate.net
The industrial revolution, transforming and being developed in terms of mechanization,
electrical and information technologies from 1750s to the present day, has been changing …