Learner-Generated Digital Media (LGDM) as an Assessment Tool in Tertiary Science Education: A Review of Literature.

J Reyna, P Meier - IAFOR Journal of Education, 2018 - ERIC
Learner-Generated Digital Media (LGDM) in tertiary science education focuses on research
skills, inquiry, active learning, teamwork, and collaboration. LGDM across disciplines is …

School perceptions of coding education in K-12: A large scale quantitative study to inform innovative practices

GKW Wong, HY Cheung, ECC Ching… - … , and learning for …, 2015 - ieeexplore.ieee.org
Teaching students how to code in K-12 classrooms is considered as one of the major keys to
promoting engineering education in the future, which can potentially enhance the …

" Hour of Code”: Can It Change Students' Attitudes Toward Programming?

J Du, H Wimmer, R Rada - Journal of …, 2016 - digitalcommons.georgiasouthern …
Abstract The Hour of Code is a one-hour introduction to computer science organized by
Code. org, a non-profit dedicated to expanding participation in computer science. This study …

Using the Learner-Generated Digital Media (LGDM) framework in tertiary science education: A pilot study

J Reyna, P Meier - Education Sciences, 2018 - mdpi.com
Learner-Generated Digital Media (LGDM) has become prevalent in higher education.
Frameworks have been developed for video-making in the classroom that consider technical …

Evaluating students' perception of group work for mobile application development learning, productivity, enjoyment and confidence in quality

LM Powell, H Wimmer - Information Systems Education Journal, 2016 - isedj.org
Teaching programming and mobile application development concepts, can be challenging
for instructors; however, teaching an interdisciplinary class with varied skill levels amplifies …

Implementing digital media presentations as assessment tools for pharmacology students

JL Reyna Zeballos, P Meier, F Geronimo… - American Journal of …, 2016 - opus.lib.uts.edu.au
At the Faculty of Science we introduced the use of digital presentations as assessment tools
for third-year pharmacology students. A cohort of 167 students self-allocated into groups of …

PROJECT BASED ACTIVITIES IN A CALL CLASSROOM: EFL STUDENTS'EXPERIENCES

YG Mali, A Timotius - International Journal of Education, 2018 - learntechlib.org
This study investigates students' perspectives and measured their attitude, confidence, and
anxiety when interacting with omputer Assisted Language Learning (CALL) through project …

Implications of student‐generated screencasts on final examination performance

J Wakefield, J Tyler, LE Dyson… - Accounting & …, 2019 - Wiley Online Library
While educational technologies can play a vital role in students' active participation in
introductory accounting subjects, learning outcome implications are less clear. We believe …

[PDF][PDF] Pengembangan Screencast untuk Belajar Software Animasi 3D

A Andini, S Sulton, Y Soepriyanto - JKTP: Jurnal Kajian Teknologi …, 2019 - core.ac.uk
Salah satu cara untuk memvisualisasikan pembelajaran dengan materi yang bersifat
abstrak, yakni dengan menggunakan media pembelajaran. Penelitian pengembangan ini …

[PDF][PDF] Peran Screencast dalam Memfasilitasi Pembelajaran

Y Soepriyanto - Edcomtech: Jurnal Kajian Teknologi Pendidikan, 2019 - core.ac.uk
Screencast, screencasfing adalah sebuah istilah yang berkaitan dengan video hasil
tangkapan pada layar monitor komputer. Tujuan artikel ini adalah memberikan penjelasan …