A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Virtual reality in episodic memory research: A review

SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …

User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

Review on cybersickness in applications and visual displays

L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …

Virtual reality experience: Immersion, sense of presence, and cybersickness

JC Servotte, M Goosse, SH Campbell… - Clinical Simulation in …, 2020 - Elsevier
Introduction Virtual reality (VR) is a recent topic in healthcare education. Little is known
about the factors affecting the immersion and the sense of presence in VR. This study aimed …

Virtual reality compared with in vivo exposure in the treatment of social anxiety disorder: a three-arm randomised controlled trial

S Bouchard, S Dumoulin, G Robillard… - The British Journal of …, 2017 - cambridge.org
BackgroundPeople with social anxiety disorder (SAD) fear social interactions and may be
reluctant to seek treatments involving exposure to social situations. Social exposure …

Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments

V Sevinc, MI Berkman - Applied ergonomics, 2020 - Elsevier
Cybersickness, ie visually induced motion sickness, remains as a negative effect that is
detrimental to the user experience of VEs (virtual environments) developed for VR (virtual …

On the usage of the simulator sickness questionnaire for virtual reality research

P Bimberg, T Weissker, A Kulik - … on virtual reality and 3D user …, 2020 - ieeexplore.ieee.org
Originally developed for military flight simulators in the 1990s, the Simulator Sickness
Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern …

Implementing and evaluating novel safety training methods for construction sector workers: Results of a randomized controlled trial

M Nykänen, V Puro, M Tiikkaja, H Kannisto… - Journal of safety …, 2020 - Elsevier
Introduction: The construction industry is regarded as one of the most unsafe occupational
fields worldwide. Despite general agreement that safety training is an important factor in …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …