Emotion Design for Video Games: A Framework for Affective Interactivity

M Croissant, G Schofield, C McCall - ACM Games: Research and …, 2023 - dl.acm.org
Emotionally evocative games hold great potential for both industry and our basic
understanding about human affect. The question of how best games elicit and respond to …

The physiological and biochemical effects of gaming: A review

KB Krarup, HB Krarup - Environmental Research, 2020 - Elsevier
Background Recreational, seated video gaming (gaming) has become a favorite pastime of
children, adolescents, and adults (gamers) in developed countries. Some engage in gaming …

Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using Resident Evil 7: Biohazard

F Pallavicini, A Ferrari, A Pepe, G Garcea… - Universal Access in …, 2018 - Springer
Survival horror games played in virtual reality can trigger intense fright and anxiety in the
players. Such unique characteristics can thus be exploited not only as a source of …

[HTML][HTML] Adaptive virtual reality horror games based on Machine learning and player modeling

ES de Lima, BMC Silva, GT Galam - Entertainment Computing, 2022 - Elsevier
Fear is a basic human emotion that can be triggered by different situations, which vary from
person to person. However, game developers usually design horror games based on a …

Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology

G Ribeiro, K Rogers, M Altmeyer, T Terkildsen… - Proceedings of the …, 2020 - dl.acm.org
Game atmosphere and game audio are critical factors linked to the commercial success of
video games. However, game atmosphere has been neither operationalized nor clearly …

The potential disconnect between time perception and immersion: Effects of music on vr player experience

K Rogers, M Milo, M Weber, LE Nacke - Proceedings of the Annual …, 2020 - dl.acm.org
How much music contributes to player experience (PX) in virtual reality (VR) games remains
unclear in the games user research literature. A core factor of PX in VR games that has not …

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

PA Nogueira, V Torres, R Rodrigues, E Oliveira… - Journal on Multimodal …, 2016 - Springer
To understand the impact of emotionally driven games on player experience, we developed
a procedural horror game (Vanish) capable of run-time level, asset, and event generation …

Rising to the challenge: an emotion-driven approach toward adaptive serious games

C Schrader, J Brich, J Frommel, V Riemer… - Serious Games and …, 2017 - Springer
Serious games are steadily becoming a powerful tool for educational purposes as their
challenging characteristics are suggested to make them particularly appealing to learn with …

Applications of biological and physiological signals in commercial video gaming and game research: a review

A Hughes, S Jorda - Frontiers in Computer Science, 2021 - frontiersin.org
Video gaming is now available as a fully immersive experience that creates responsive
inputs and outputs concerning the user, and some experimental developers have integrated …

Threat simulation in virtual limbo: An evolutionary approach to horror video games

J Kjeldgaard-Christiansen… - Journal of Gaming & …, 2019 - intellectdiscover.com
Why would anyone want to play a game designed to scare them? We argue that an alliance
between evolutionary theory and game studies can shed light on the forms and …