Text entry in virtual reality: A comprehensive review of the literature

TJ Dube, AS Arif - … and Interaction Technologies: Thematic Area, HCI …, 2019 - Springer
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …

Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users

J Gugenheimer, E Stemasov, J Frommel… - Proceedings of the 2017 …, 2017 - dl.acm.org
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …

Physical keyboards in virtual reality: Analysis of typing performance and effects of avatar hands

P Knierim, V Schwind, AM Feit… - Proceedings of the …, 2018 - dl.acm.org
Entering text is one of the most common tasks when interacting with computing systems.
Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input …

Selection-based text entry in virtual reality

M Speicher, AM Feit, P Ziegler, A Krüger - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic
increase in popularity, especially in terms of consumer-ready hardware and software. While …

Text entry in immersive head-mounted display-based virtual reality using standard keyboards

J Grubert, L Witzani, E Ofek, M Pahud… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We study the performance and user experience of two popular mainstream text entry
devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) …

MRTouch: Adding touch input to head-mounted mixed reality

R Xiao, J Schwarz, N Throm… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …

How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies

J Bergström, TS Dalsgaard, J Alexander… - proceedings of the 2021 …, 2021 - dl.acm.org
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing

P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …

PizzaText: Text entry for virtual reality systems using dual thumbsticks

D Yu, K Fan, H Zhang, D Monteiro… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present PizzaText, a circular keyboard layout technique for text entry in virtual reality
(VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry …