Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions
This paper introduces a large scale multimodal corpus collected for the purpose of analysing
and predicting player engagement in commercial-standard games. The corpus is solicited …
and predicting player engagement in commercial-standard games. The corpus is solicited …
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics
Within the field of game analytics, visualization has been widely instrumentalized to provide
an effective graphical interface for analysts to understand player experiences, preferences …
an effective graphical interface for analysts to understand player experiences, preferences …
[PDF][PDF] Player Affect Modelling and Video Game Personalisation
PM Blom - 2022 - research.tilburguniversity.edu
Dear reader, I can't imagine the stress you are going through, wondering whether you are
mentioned in this section. Well, now that I think of it, I actually can imagine. You see, I have …
mentioned in this section. Well, now that I think of it, I actually can imagine. You see, I have …