Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

K Pinitas, D Renaudie, M Thomsen, M Barthet… - Proceedings of the 25th …, 2023 - dl.acm.org
This paper introduces a large scale multimodal corpus collected for the purpose of analysing
and predicting player engagement in commercial-standard games. The corpus is solicited …

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics

Z Teng, J Pfau, SS Maram, M Seif El-Nasr - Proceedings of the 19th …, 2024 - dl.acm.org
Within the field of game analytics, visualization has been widely instrumentalized to provide
an effective graphical interface for analysts to understand player experiences, preferences …

[PDF][PDF] Player Affect Modelling and Video Game Personalisation

PM Blom - 2022 - research.tilburguniversity.edu
Dear reader, I can't imagine the stress you are going through, wondering whether you are
mentioned in this section. Well, now that I think of it, I actually can imagine. You see, I have …