[PDF][PDF] Norm-governed practical reasoning agents
MJ Kollingbaum - 2005 - academia.edu
This thesis describes a model of norm-governed practical reasoning agents and
demonstrates the implementation of this model in the form of the NoA Normative Agent …
demonstrates the implementation of this model in the form of the NoA Normative Agent …
Reasoning with Ontologies for Non-player Character's Decision-Making in Games
S Lapeyrade - Proceedings of the AAAI Conference on Artificial …, 2022 - ojs.aaai.org
In most games, the decision-making of non-player characters (NPCs) is usually constructed
using variants of state machines, behaviour trees, utility-based AI or planning. These …
using variants of state machines, behaviour trees, utility-based AI or planning. These …
Al in computer games: Survey and perspectives
M Cavazza - Virtual Reality, 2000 - Springer
Computer games have traditionally implemented empirical solutions to many Al problems
and are now turning to more traditional Al algorithms. After introducing the role of Al in …
and are now turning to more traditional Al algorithms. After introducing the role of Al in …
A lightweight rule-based Al engine for mobile games
L Hall, A Gordon, R James, L Newall - Proceedings of the 2004 ACM …, 2004 - dl.acm.org
The growth of the mobile gaming market offers considerable potential for the deployment of
engaging and compelling games constructed using AI components and techniques. This …
engaging and compelling games constructed using AI components and techniques. This …
[PDF][PDF] A Domain-Independent Multiplayer Architecture for Training
A BinSubaih, S Maddock… - … Workshop in Computer …, 2004 - staffwww.dcs.shef.ac.uk
In this paper the two issues we address in developing an architecture for training are
flexibility and ease of scenario generation. Flexibility is the need to make the architecture …
flexibility and ease of scenario generation. Flexibility is the need to make the architecture …
[PDF][PDF] Declarative versus imperative paradigms in Games AI
N Combs, J Ardoint - Independent, ILOG SA, 2004 - Citeseer
Most game behavior is written using scripts instead of rules. Rules are declarative
representations that, given variables in the game, encode relationships and facts about the …
representations that, given variables in the game, encode relationships and facts about the …
[PDF][PDF] Languages of games and play
RA van Rozen - core.ac.uk
Little did Paul Klint know that when he asked me survey “languages for games”, it would
take me the better part of a decade to complete the work this entailed. Over the years …
take me the better part of a decade to complete the work this entailed. Over the years …
Adaptive strategy decision mechanism for StarCraft AI
S Yi - EKC 2010: Proceedings of the EU-Korea Conference …, 2011 - Springer
Recent advancement of computer systems and their global networks have enabled us to
enjoy many kinds of on-line games. StarCraft has been the one of the well-known on-line …
enjoy many kinds of on-line games. StarCraft has been the one of the well-known on-line …
[PDF][PDF] 확장성을고려한UCG 저작도구의구조설계
성연식, 조경은, 엄기현 - 한국게임학회논문지, 2008 - koreascience.kr
요 약 UCC (User Created Contents) 사이트가 활성화되면서 제작 가능한 콘텐츠 종류가
다양해졌다. 제작 가능한 콘텐츠 중에서 UCG (User Created Game) 는 사용자가 직접 …
다양해졌다. 제작 가능한 콘텐츠 중에서 UCG (User Created Game) 는 사용자가 직접 …
[PDF][PDF] A COLLABORATIVE VIRTUAL TRAINING ARCHITECTURE FOR INVESTIGATING THE AFTERMATH OF VEHICLE ACCIDENTS
Recently technologies have improved training practices tremendously, especially practices
that require visualization and collaboration to enhance the understanding of any situation …
that require visualization and collaboration to enhance the understanding of any situation …