[PDF][PDF] Norm-governed practical reasoning agents

MJ Kollingbaum - 2005 - academia.edu
This thesis describes a model of norm-governed practical reasoning agents and
demonstrates the implementation of this model in the form of the NoA Normative Agent …

Reasoning with Ontologies for Non-player Character's Decision-Making in Games

S Lapeyrade - Proceedings of the AAAI Conference on Artificial …, 2022 - ojs.aaai.org
In most games, the decision-making of non-player characters (NPCs) is usually constructed
using variants of state machines, behaviour trees, utility-based AI or planning. These …

Al in computer games: Survey and perspectives

M Cavazza - Virtual Reality, 2000 - Springer
Computer games have traditionally implemented empirical solutions to many Al problems
and are now turning to more traditional Al algorithms. After introducing the role of Al in …

A lightweight rule-based Al engine for mobile games

L Hall, A Gordon, R James, L Newall - Proceedings of the 2004 ACM …, 2004 - dl.acm.org
The growth of the mobile gaming market offers considerable potential for the deployment of
engaging and compelling games constructed using AI components and techniques. This …

[PDF][PDF] A Domain-Independent Multiplayer Architecture for Training

A BinSubaih, S Maddock… - … Workshop in Computer …, 2004 - staffwww.dcs.shef.ac.uk
In this paper the two issues we address in developing an architecture for training are
flexibility and ease of scenario generation. Flexibility is the need to make the architecture …

[PDF][PDF] Declarative versus imperative paradigms in Games AI

N Combs, J Ardoint - Independent, ILOG SA, 2004 - Citeseer
Most game behavior is written using scripts instead of rules. Rules are declarative
representations that, given variables in the game, encode relationships and facts about the …

[PDF][PDF] Languages of games and play

RA van Rozen - core.ac.uk
Little did Paul Klint know that when he asked me survey “languages for games”, it would
take me the better part of a decade to complete the work this entailed. Over the years …

Adaptive strategy decision mechanism for StarCraft AI

S Yi - EKC 2010: Proceedings of the EU-Korea Conference …, 2011 - Springer
Recent advancement of computer systems and their global networks have enabled us to
enjoy many kinds of on-line games. StarCraft has been the one of the well-known on-line …

[PDF][PDF] 확장성을고려한UCG 저작도구의구조설계

성연식, 조경은, 엄기현 - 한국게임학회논문지, 2008 - koreascience.kr
요 약 UCC (User Created Contents) 사이트가 활성화되면서 제작 가능한 콘텐츠 종류가
다양해졌다. 제작 가능한 콘텐츠 중에서 UCG (User Created Game) 는 사용자가 직접 …

[PDF][PDF] A COLLABORATIVE VIRTUAL TRAINING ARCHITECTURE FOR INVESTIGATING THE AFTERMATH OF VEHICLE ACCIDENTS

A BinSubaih, S Maddock, D Romano - MESM'2004 - Citeseer
Recently technologies have improved training practices tremendously, especially practices
that require visualization and collaboration to enhance the understanding of any situation …