Digital games in eLearning environments: Current uses and emerging trends

P Moreno-Ger, D Burgos, J Torrente - Simulation & Gaming, 2009 - journals.sagepub.com
The notion of using games in education is as old as games themselves. In addition, the
massive market opened by the digital games industry has caused great interest regarding …

[图书][B] E-Learning, E-Teaching und E-Assessment in der Hochschullehre: Eine Anleitung

J Handke, AM Schäfer - 2012 - degruyter.com
Wie an vielen Stellen im Buch erwähnt ist eine wichtige Voraussetzung für die Entwicklung
funktionierender E-Learning-Szenarien ein eingespieltes Team mit klarer …

Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming

J Torrente, P Moreno-Ger, I Martínez-Ortiz… - Journal of Educational …, 2009 - JSTOR
Game-based learning is becoming popular in the academic discussion of Learning
Technologies. However, even though the educational potential of games has been …

A practice-oriented review of learning objects

J Sinclair, M Joy, JYK Yau… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Reusable learning objects support packaging of educational materials allowing their
discovery and reuse. Open educational resources emphasize the need for open licensing …

[PDF][PDF] Improving learning object reuse through OOD: A theory of learning objects.

CA Allen, EK Mugisa - J. Object Technol., 2010 - jot.fm
The concept of a learning object (LO) has spread quickly without a very specific universal
definition, and though born originally from the idea of object oriented design, with a goal of …

Modeling the characteristics of a learning object for use within e-learning applications

G Nikolopoulos, G Solomou, C Pierrakeas… - Proceedings of the Fifth …, 2012 - dl.acm.org
Educational content plays a significant role in the process of delivering knowledge, that's
why it needs to be designed carefully, following designated principles. Learning Objects …

Intelligent discovery for learning objects using semantic web technologies

IC Hsu - Journal of Educational Technology & Society, 2012 - JSTOR
The concept of learning objects has been applied in the e-learning field to promote the
accessibility, reusability, and interoperability of learning content. Learning Object Metadata …

[PDF][PDF] Defining a metadata schema for serious games as learning objects

M Hendrix, A Protopsaltis, C Rolland… - eLmL 2012, The …, 2012 - academia.edu
Games are increasingly recognized for their educational potential. However, when used as
a learning resource, games can differ substantially from other educational media. They often …

Integrating adaptive games in student-centered virtual learning environments

Á Del Blanco, J Torrente, P Moreno-Ger… - International Journal of …, 2010 - igi-global.com
The increasing adoption of e-Learning technology is facing new challenges, such as how to
produce student-centered systems that can be adapted to each student's needs. In this …

A developmental study on a SPAT design model for mobile learning

S Park - Educational Technology Research and Development, 2019 - Springer
This paper explores another format for mobile learning (mLearning) content consisting of S
till P ictures, A udio, and T ext (SPAT; Rha, Instructional contents delivery through SPAT …