Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
Survey and systematization of secure device pairing
Secure device pairing (SDP) schemes have been developed to facilitate secure
communications among smart devices, both personal mobile devices and Internet of Things …
communications among smart devices, both personal mobile devices and Internet of Things …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics
S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …
augmented reality devices for visual data analysis. However, it can be challenging to use the …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Metaphors in voice user interfaces: a slippery fish
We explore a range of different metaphors used for Voice User Interfaces (VUIs) by
designers, end-users, manufacturers, and researchers using a novel framework derived …
designers, end-users, manufacturers, and researchers using a novel framework derived …
Arpads: Mid-air indirect input for augmented reality
Interacting efficiently and comfortably with Augmented Reality (AR) headsets remains a
major issue. We investigate the concept of mid-air pads as an alternative to gaze or direct …
major issue. We investigate the concept of mid-air pads as an alternative to gaze or direct …
" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …
aware interactive spaces. Using VR, designers can quickly experience their envisioned …
Adam: Adapting multi-user interfaces for collaborative environments in real-time
Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are
numerous ways in which content and interactivity can be distributed. However, good …
numerous ways in which content and interactivity can be distributed. However, good …
Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display
A Eiberger, PO Kristensson, S Mayr, M Kranz… - Symposium on Spatial …, 2019 - dl.acm.org
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at
a fixed focal distance while users need to integrate this information with real-world …
a fixed focal distance while users need to integrate this information with real-world …