Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Survey and systematization of secure device pairing

M Fomichev, F Alvarez, D Steinmetzer… - … Surveys & Tutorials, 2017 - ieeexplore.ieee.org
Secure device pairing (SDP) schemes have been developed to facilitate secure
communications among smart devices, both personal mobile devices and Internet of Things …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics

S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Metaphors in voice user interfaces: a slippery fish

S Desai, M Twidale - ACM Transactions on Computer-Human Interaction, 2023 - dl.acm.org
We explore a range of different metaphors used for Voice User Interfaces (VUIs) by
designers, end-users, manufacturers, and researchers using a novel framework derived …

Arpads: Mid-air indirect input for augmented reality

E Brasier, O Chapuis, N Ferey… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Interacting efficiently and comfortably with Augmented Reality (AR) headsets remains a
major issue. We investigate the concept of mid-air pads as an alternative to gaze or direct …

" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality

HC Jetter, R Rädle, T Feuchtner, C Anthes… - Proceedings of the …, 2020 - dl.acm.org
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …

Adam: Adapting multi-user interfaces for collaborative environments in real-time

S Park, C Gebhardt, R Rädle, AM Feit… - Proceedings of the …, 2018 - dl.acm.org
Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are
numerous ways in which content and interactivity can be distributed. However, good …

Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display

A Eiberger, PO Kristensson, S Mayr, M Kranz… - Symposium on Spatial …, 2019 - dl.acm.org
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at
a fixed focal distance while users need to integrate this information with real-world …