[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

Simulation-based education involving online and on-campus models in different European universities

N Campos, M Nogal, C Caliz, AA Juan - International journal of …, 2020 - Springer
Simulation-based education (SE) refers to the use of simulation software, tools, and serious
games to enrich the teaching and learning processes. Advances in both computer hardware …

Player modeling and adaptation methods within adaptive serious games

R Hare, Y Tang - IEEE Transactions on Computational Social …, 2022 - ieeexplore.ieee.org
Serious games (SGs) have emerged in recent years as a key method to augment education
and training. SGs allow players to experience new concepts while exploring engaging …

[图书][B] The Kolb learning style inventory

DA Kolb - 2007 - researchgate.net
Abstract The Kolb Learning Style Inventory version 4.0 (KLSI 4.0) revised in 2011, is the
latest revision of the original Learning Style Inventory developed by David A. Kolb. Like its …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Using Kahoot to inspire

P Bawa - Journal of Educational Technology Systems, 2019 - journals.sagepub.com
Today, there is growing interest in digital game-based learning due to the increase in the
variety of educational and commercial games available. The literature indicates that digital …

Nursing students' experiential learning processes using an online 3D simulation game

JM Koivisto, H Niemi, J Multisilta, E Eriksson - Education and Information …, 2017 - Springer
The growing use of game-based simulation in healthcare education reflects the
opportunities afforded to learners by serious games, which simulate real-world situations …

Serious board games: modding existing games for collaborative ideation processes

M Sousa - International Journal of Serious Games, 2021 - journal.seriousgamessociety.org
Modern board games are booming, exploring new design elements, and providing
dynamics that can support unique experiences. Serious game approaches can benefit from …

Phishy-a serious game to train enterprise users on phishing awareness

G CJ, S Pandit, S Vaddepalli, H Tupsamudre… - Proceedings of the …, 2018 - dl.acm.org
Game based cyber-security training for enterprise users is a topic which is relatively less
researched upon. We intended to conduct an experiment on this topic with Phishy, a game …

Increasing quality of learning experience using augmented reality educational games

M Videnovik, V Trajkovik, LV Kiønig, T Vold - Multimedia tools and …, 2020 - Springer
Adequate pedagogical approaches for integration of technology in the learning process
create new opportunities for improving the quality of teaching and learning experiences …