Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Sustaining student roles, digital literacy, learning achievements, and motivation in online learning environments during the COVID-19 pandemic
Z Yu - Sustainability, 2022 - mdpi.com
The sudden COVID-19 pandemic has forced many educational institutes to shut down and
many students to stay home receiving online learning. This study aims to identify the …
many students to stay home receiving online learning. This study aims to identify the …
Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital …
N Wannapiroon, P Pimdee - Education and Information Technologies, 2022 - Springer
Qualitative and quantitative research methods were undertaken to examine and develop a
digitally based virtual classroom learning environment (VCLE) for Thai undergraduate …
digitally based virtual classroom learning environment (VCLE) for Thai undergraduate …
Using gamification to support learning in K‐12 education: A systematic literature review
H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática
JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
[PDF][PDF] Web Based and Online Applications in STEM Education.
C Kefalis, A Drigas - Int. J. Eng. Pedagog., 2019 - researchgate.net
STEM is an educational approach to the integration of science, mathematics, engineering
and technology which are taught as nunnery through real life-inspired activities. In this paper …
and technology which are taught as nunnery through real life-inspired activities. In this paper …
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process
H Çetin, A Türkan - Education and Information Technologies, 2022 - Springer
This study aims to enrich a theme in the science course in the distance education process
with augmented reality-based applications and to examine the effects of these applications …
with augmented reality-based applications and to examine the effects of these applications …
Evaluating activation and absence of negative effect: Gamification and escape rooms for learning
J López-Belmonte, A Segura-Robles… - International journal of …, 2020 - mdpi.com
Innovation has allowed for and developed new ways of teaching and learning. Gamification
is among the new training methodologies, which is a didactic approach based on the game …
is among the new training methodologies, which is a didactic approach based on the game …
Learning mathematics with emerging methodologies—The escape room as a case study
A Fuentes-Cabrera, ME Parra-González… - Mathematics, 2020 - mdpi.com
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these …
gamification-based methodologies such as the Escape Room are an example of these …
Using gamification in a teaching innovation project at the university of alcalá: A new approach to experimental science practices.
D López Carrillo, A Calonge García… - Electronic Journal of E …, 2019 - ERIC
Pre-service teachers frequently express negative prejudices towards science and the
methodologies traditionally used during their training. Gamification is a booming technology …
methodologies traditionally used during their training. Gamification is a booming technology …