AR/VR light engines: perspectives and challenges
Augmented reality (AR) and virtual reality (VR) have the potential to revolutionize the
interface between our physical and digital worlds. Recent advances in digital processing …
interface between our physical and digital worlds. Recent advances in digital processing …
Resolving the vergence-accommodation conflict in head-mounted displays
G Kramida - IEEE transactions on visualization and computer …, 2015 - ieeexplore.ieee.org
The vergence-accommodation conflict (VAC) remains a major problem in head-mounted
displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …
displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …
[PDF][PDF] The light field stereoscope.
FC Huang, DP Luebke… - SIGGRAPH emerging …, 2015 - computationalimaging.org
Over the last few years, virtual reality (VR) has re-emerged as a technology that is now
feasible at low cost via inexpensive cellphone components. In particular, advances of high …
feasible at low cost via inexpensive cellphone components. In particular, advances of high …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
High-resolution optical see-through multi-focal-plane head-mounted display using freeform optics
Conventional stereoscopic displays force an unnatural decoupling of the accommodation
and convergence cues, which may contribute to various visual artifacts and have adverse …
and convergence cues, which may contribute to various visual artifacts and have adverse …
A review of virtual environments for training in ball sports
There is growing interest in utilising virtual environments (VEs) in the context of sports. In
particular there is a desire to be able to improve sensorimotor skills rather than just using a …
particular there is a desire to be able to improve sensorimotor skills rather than just using a …
Near-eye varifocal augmented reality display using see-through screens
We present a new optical design for see-through near-eye displays that is simple, compact,
varifocal, and provides a wide field of view with clear peripheral vision and large eyebox …
varifocal, and provides a wide field of view with clear peripheral vision and large eyebox …
The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …
displays a mismatch between disparities and optical focus cues, known as the vergence and …
Accommodation and comfort in head-mounted displays
Head-mounted displays (HMDs) often cause discomfort and even nausea. Improving
comfort is therefore one of the most significant challenges for the design of such systems. In …
comfort is therefore one of the most significant challenges for the design of such systems. In …
Blur and disparity are complementary cues to depth
Estimating depth from binocular disparity is extremely precise, and the cue does not depend
on statistical regularities in the environment. Thus, disparity is commonly regarded as the …
on statistical regularities in the environment. Thus, disparity is commonly regarded as the …