Research challenges for digital archives of 3D cultural heritage models

D Koller, B Frischer, G Humphreys - Journal on Computing and Cultural …, 2010 - dl.acm.org
The increasing creation of 3D cultural heritage models has resulted in a need for the
establishment of centralized digital archives. We advocate open repositories of scientifically …

Living the past: 3D models, virtual reality and game engines as tools for supporting archaeology and the reconstruction of cultural heritage–the case-study of the …

H Rua, P Alvito - Journal of Archaeological Science, 2011 - Elsevier
“Learn about the past to better understand the present and predict the future”. Although used
abundantly to justify our interest in ancient societies, this statement lacks practical meaning …

Memoria Romana: memory in Rome and Rome in memory

K Galinsky - Memoirs of the American Academy in Rome …, 2014 - JSTOR
Memoria Romana: memory in Rome and Rome in memory MEMORIA ROMANA Memory in
Rome and Rome in Memory edited by Karl Galinsky University of Texas at Austin PUBLISHED …

Populating ancient pompeii with crowds of virtual romans

J Maïm, S Haegler, B Yersin, P Mueller… - Proceedings of the …, 2007 - infoscience.epfl.ch
Pompeii was a Roman city, destroyed and completely buried during an eruption of the
volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous …

VIDEOJUEGOS Y APRENDIZAJE DE LA HISTORIA: LA SAGA ASSASIN'S CREED.

D Téllez Alarcia, D Iturriaga Barco - Contextos educativos, 2014 - search.ebscohost.com
Este artículo estudia el potencial de los videojuegos en general y de la saga de Assasin's
Creed en particular para el aprendizaje de la Historia. Para ello analiza las características …

Polychronia–negotiating the popular representation of a common past in Assassin's Creed

J Westin, R Hedlund - Journal of Gaming & Virtual Worlds, 2016 - intellectdiscover.com
Several of the most successful large-scale digital simulations in recent years are found in the
immensely popular game series Assassin's Creed, developed by Ubisoft. A variety of …

Textuality in 3D: Three-dimensional (re) constructions as digital scholarly editions

S Schreibman, C Papadopoulos - International Journal of Digital …, 2019 - Springer
Abstract 3D (re) constructions of heritage sites and Digital Scholarly Editions face similar
needs and challenges and have many concepts in common, although they are expressed …

Visualizing history: modeling in the eternal city

C Johanson - Visual Resources, 2009 - Taylor & Francis
Using Rome as its case study, this article explores the interrelationship between modeling,
maps, representation, and digital reconstruction. Discussions of digital cultural heritage often …

[图书][B] Interdisziplinäre Kooperation bei der Erstellung geschichtswissenschaftlicher 3D-Modelle

S Münster - 2016 - Springer
Mit seiner im Fachgebiet der eHumanities angesiedelten Dissertation beschreitet Sander
Münster Neuland. Er greift seine Erfahrungen aus der Tätigkeit des Autors als …

Game-based historical learning

EM Champion - Handbook of research on effective electronic …, 2009 - igi-global.com
Serious games research typically uses modified computer games as virtual learning
environments. Virtual heritage projects typically aim to provide three-dimensional interactive …