Virtual reality and videogames: immersion, presence, and the performative spatiality of 'being there'in virtual worlds

T Blackman - Social & Cultural Geography, 2024 - Taylor & Francis
Virtual worlds and their numerous digital geographies are ubiquitous in everyday life. This
article addresses the intersection of two increasingly popular mediums: virtual reality and …

Geography and film music: Musicology, gender, and the spatiality of instrumental music

P Kirby - Transactions of the Institute of British Geographers, 2021 - Wiley Online Library
Film and music are key concerns in human geography. But rarely has film music been
considered. Here, the scores of James Horner (1953–2015), one of the most successful …

Interwoven spaces: How interactions in physical space facilitate knowledge exchange and market transactions in virtual space

D Wu, Y Qiao - Geoforum, 2024 - Elsevier
With the wide adoption of the Internet worldwide, virtual space (or cyberspace) has become
a key concern for geographers. Virtual space and physical space are increasingly …

Mapping musical mobilities: challenging musical nationalism through mobility and migration

M Holden, P Adey, B Snyder, N Meyn, N Grosch - GeoHumanities, 2024 - Taylor & Francis
Often, music—particularly classical music—has been viewed in some quarters as a product
of particular national cultures, with little regard paid to the ways in which mobile phenomena …

Pastoral and anti-pastoral music and landscapes in Final Fantasy X, XII, XIII, and XV

MJ Gallagher - 2023 - open.library.ubc.ca
The worlds of role-playing video games (RPGs) are comprised of a wide variety of locations,
from verdant forests to eerie ruins, and music plays a critical role in determining how players …

'Gymnasium for the Senses': The Artificiality of Audiovisual Space

KJ Donnelly - The McGurk Universe: The Physiological and the …, 2023 - Springer
This chapter investigates the dynamic character of audiovisual culture with particular interest
in the space of landscapes in film, television and video games. The play of dynamics is one …

Relevance of eContent in Learning-Teaching of Geography with special reference to School Education in India

N Singh, V Verma - Indian Journal of Educational Technology, 2024 - journals.ncert.gov.in
Geography as a discipline has seen various paradigm shifts in approaching the goal of
studying human-environment relationships. Comparatively recent developments in studying …

Herramientas de motivación que persuaden a los peruanos a comprar el videojuego Cyberpunk 2077

AX Hart-Ponce… - Revista Ibérica de …, 2021 - search.proquest.com
The findings suggest that the storytelling of the trailer is important for the gamer; however, it
is not the source of a final decision, since they see the latest reviews and videos about the …

DESIGN AND DEVELOPMENT OF CINEMATIC VIDEO BASED ON MUSIC VIDEO GAME †œLEGEND OF ZELDA –OCARINA OF TIME†USING ADDIE METHOD

J Alexander, T Wibowo - CoMBInES-Conference on Management …, 2022 - journal.uib.ac.id
The 2nd Conference on Management, Business, Innovation,Education, and Social Science (CoMBInES)
Page 1 The 2nd Conference on Management, Business, Innovation,Education, and Social …

El videojuego Cyberpunk 2077 como herramienta para motivar la compra de los jóvenes limeños

AX Hart Ponce - repositorioacademico.upc.edu.pe
Los videojuegos son un tema interesante de estudio porque el mercado es bastante grande
y llama la atención de miles de personas al año, por lo que son utilizados como objeto de …