Green human resources in higher education institutions: a systematic literature review
Purpose The purpose of this study is to conduct a comprehensive examination of the
concept of green human resources management (GHRM) within the context of higher …
concept of green human resources management (GHRM) within the context of higher …
Experience matters: The mediating role of gameful experience in the relationship between gamified competition and perceived innovation culture
CVH Schmidt, J Manske… - Creativity and Innovation …, 2023 - Wiley Online Library
Employees perceiving their organizational culture as innovative increase their output and
enhance company performance. A potential approach to improving employees' perception …
enhance company performance. A potential approach to improving employees' perception …
Employee voice: the impact of high-performance work systems and organisational engagement climate
Employee voice (EV) has been recognised as an essential tool for high-performance work
systems (HPWS) in achieving organisational effectiveness. Studies have drawn scholars' …
systems (HPWS) in achieving organisational effectiveness. Studies have drawn scholars' …
A balanced perspective on the affordance of a gamified HRM system for employees' creative performance
JE Ikhide, AT Timur, OA Ogunmokun - Personnel Review, 2023 - emerald.com
Purpose Rather than overstating the favorable effects of gamification on work outcomes, the
purpose of this paper is to present a more balanced perspective into the effects a gamified …
purpose of this paper is to present a more balanced perspective into the effects a gamified …
[PDF][PDF] The effect of gamification on improving the performance of organizations by mediation of knowledge management
MR Bahadoran, H Ghasemi, A Farahani… - Int. J. Hum. Capital …, 2023 - researchgate.net
BACKGROUND AND OBJECTIVES: Knowledge is a key factor and strategic resource for
gaining assets and non-functional organizational capabilities. Knowledge Management is …
gaining assets and non-functional organizational capabilities. Knowledge Management is …
Engaging employees in value cocreation: interplay among firm, employee, and supervisor
Research on value cocreation with customers is considerable, yet questions remain
regarding whether and how to engage frontline employees (FLEs) in such efforts. Adopting …
regarding whether and how to engage frontline employees (FLEs) in such efforts. Adopting …
Tapping into the configurational paths to employee digital innovation in the realm of the dualistic AMO framework
F Li, J Long - European Journal of Innovation Management, 2023 - emerald.com
Purpose Enterprises in the digital context attach importance to the participation of
heterogeneous subjects in co-creation activities. As the core source of organizational …
heterogeneous subjects in co-creation activities. As the core source of organizational …
High performance work systems and organizational performance: modeling the mediating role of managers' trust in employee representation systems in European …
T Adhami, T Timur - Employee Relations: The International Journal, 2024 - emerald.com
Purpose This paper aims to examine the impact of managers' trust in employee
representation systems on the relation between HPWS and organizational performance. The …
representation systems on the relation between HPWS and organizational performance. The …
Meaningful Work as an Ethical Approach: Shaping the Next Generation of Organizational Gamification
D Oppong-Tawiah, X Minocher, F Boroomand… - Information Systems …, 2024 - Springer
Gamified information systems have become widespread in organizations along with
unintended ethical consequences. In parallel, recent advances in artificial intelligence and …
unintended ethical consequences. In parallel, recent advances in artificial intelligence and …
Examining gamification affordances for intrinsic needs of satisfaction in tourist engagement activities on digital platforms in Hong Kong
WH Chan - Tourism and Hospitality Research, 2024 - journals.sagepub.com
The effectiveness of gamification elements has been widely examined in different aspects
over the past decade. However, recent research showed that not all gamification elements …
over the past decade. However, recent research showed that not all gamification elements …