Digital technologies and the role of data in cultural heritage: The past, the present, and the future

V Poulopoulos, M Wallace - Big Data and Cognitive Computing, 2022 - mdpi.com
Is culture considered to be our past, our roots, ancient ruins, or an old piece of art? Culture is
all the factors that define who we are, how we act and interact in our world, in our daily …

Stimulation of reflection and discussion in museum visits through the use of social media

C Vassilakis, A Antoniou, G Lepouras… - Social Network Analysis …, 2017 - Springer
In this paper, we examine how social media can be linked to cultural heritage and in
particular how we can incorporate games, social networks, history reflection and culture …

exhiSTORY: Smart exhibits that tell their own stories

C Vassilakis, V Poulopoulos, A Antoniou… - Future Generation …, 2018 - Elsevier
Museum exhibitions are designed to tell a story; this story is woven by curators and in its
context a particular aspect of each exhibit, fitting to the message that the story is intended to …

Introduction to personalisation in cyber-physical-social systems

BA Yilma, Y Naudet, H Panetto - On the Move to Meaningful Internet …, 2019 - Springer
In this paper we introduce the notion of personalisation in Cyber-Physical-Social Systems
(CPSS). A CPSS is an extension of Cyber-Physical systems involving cyberspace and …

Museum personalization based on gaming and cognitive styles: the BLUE experiment

Y Naudet, A Antoniou, I Lykourentzou… - International Journal of …, 2015 - igi-global.com
This paper details and discusses experimental results obtained towards personalizing a
museum visit through a personal mobile guide, using an approach relying on users' …

Social network profiling for cultural heritage: combining data from direct and indirect approaches

A Antoniou - Social Network Analysis and Mining, 2017 - Springer
The work argues for quick profiling methods from social networks for use in cultural heritage
applications. Explicit (inquiries about user actions, like game playing) and implicit …

Using social media to stimulate history reflection in cultural heritage

S Bampatzia, A Antoniou, G Lepouras… - … on Semantic and …, 2016 - ieeexplore.ieee.org
CrossCult H2020 is a European project, the aim of which is the reflection of history in a
cultural setting. In this paper, we describe how social media can be linked to cultural …

Lu-Lu: A framework for collaborative decision making games

D Daylamani-Zad, MC Angelides, H Agius - Decision Support Systems, 2016 - Elsevier
Abstract This paper proposes Lu-Lu as an add-on architecture to open MMOGs and social
network games, which has been developed to utilise a key set of ingredients that underline …

Reflective agents for personalisation in collaborative games

D Daylamani-Zad, H Agius, MC Angelides - Artificial Intelligence Review, 2020 - Springer
The collaborative aspect of games has been shown to potentially increase player
performance and engagement over time. However, collaborating players need to perform …

Cultural Heritage Gaming: Effects of Human Cognitive Styles on Players' Performance and Visual Behavior

GE Raptis, C Fidas, N Avouris - … publication of the 25th conference on …, 2017 - dl.acm.org
Common design practices of current cultural heritage activities barely take into account the
contextual, cultural, and cognitive characteristics of visitors. Bearing in mind that information …