[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction
Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …
devices to create a novel visual environment that integrates multimodal perception and …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …
remapping spacetime or altering users' body representation, such as stretching the user's …
Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality
Scanning everyday objects with depth sensors is the state-of-the-art approach to generating
point clouds for realistic 3D representations. However, the resulting point cloud data suffers …
point clouds for realistic 3D representations. However, the resulting point cloud data suffers …
Toward intuitive acquisition of occluded vr objects through an interactive disocclusion mini-map
Standard selection techniques such as ray casting fail when virtual objects are partially or
fully occluded. In this paper, we present two novel approaches that combine cone-casting …
fully occluded. In this paper, we present two novel approaches that combine cone-casting …
Evaluating the benefits of explicit and semi-automated clusters for immersive sensemaking
Immersive spaces have great potential to support analysts in complex sensemaking tasks,
but the use of only manual interactions for organizing data elements can become tedious …
but the use of only manual interactions for organizing data elements can become tedious …
Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training
Robot training often takes place in simulated environments, particularly with reinforcement
learning. Therefore, multiple training environments are generated using domain …
learning. Therefore, multiple training environments are generated using domain …
MeTACAST: Target-and Context-aware Spatial Selection in VR
We propose three novel spatial data selection techniques for particle data in VR
visualization environments. They are designed to be target-and context-aware and be …
visualization environments. They are designed to be target-and context-aware and be …
Hybrid touch/tangible spatial selection in augmented reality
M Sereno, S Gosset, L Besançon… - Computer Graphics …, 2022 - Wiley Online Library
We study tangible touch tablets combined with Augmented Reality Head‐Mounted Displays
(AR‐HMDs) to perform spatial 3D selections. We are primarily interested in the exploration …
(AR‐HMDs) to perform spatial 3D selections. We are primarily interested in the exploration …
UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …
activities, users frequently require planar input methods, such as typing or handwriting, to …
RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects
This paper introduces RealityEffects, a desktop authoring interface designed for editing and
augmenting 3D volumetric videos with object-centric annotations and visual effects …
augmenting 3D volumetric videos with object-centric annotations and visual effects …