[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …

Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality

C Liebers, M Prochazka, N Pfützenreuter… - … Journal of Human …, 2023 - Taylor & Francis
Scanning everyday objects with depth sensors is the state-of-the-art approach to generating
point clouds for realistic 3D representations. However, the resulting point cloud data suffers …

Toward intuitive acquisition of occluded vr objects through an interactive disocclusion mini-map

M Maslych, Y Hmaiti, R Ghamandi… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
Standard selection techniques such as ray casting fail when virtual objects are partially or
fully occluded. In this paper, we present two novel approaches that combine cone-casting …

Evaluating the benefits of explicit and semi-automated clusters for immersive sensemaking

IA Tahmid, L Lisle, K Davidson, C North… - … on Mixed and …, 2022 - ieeexplore.ieee.org
Immersive spaces have great potential to support analysts in complex sensemaking tasks,
but the use of only manual interactions for organizing data elements can become tedious …

Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training

C Liebers, P Megarajan, J Auda, TC Stratmann… - Multimodal …, 2024 - mdpi.com
Robot training often takes place in simulated environments, particularly with reinforcement
learning. Therefore, multiple training environments are generated using domain …

MeTACAST: Target-and Context-aware Spatial Selection in VR

L Zhao, T Isenberg, F Xie, HN Liang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
We propose three novel spatial data selection techniques for particle data in VR
visualization environments. They are designed to be target-and context-aware and be …

Hybrid touch/tangible spatial selection in augmented reality

M Sereno, S Gosset, L Besançon… - Computer Graphics …, 2022 - Wiley Online Library
We study tangible touch tablets combined with Augmented Reality Head‐Mounted Displays
(AR‐HMDs) to perform spatial 3D selections. We are primarily interested in the exploration …

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR

R Gomi, K Takashima, Y Onishi, K Fujita… - Proceedings of the ACM …, 2023 - dl.acm.org
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …

RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects

J Liao, K Van, Z Xia, R Suzuki - Proceedings of the 2024 ACM Designing …, 2024 - dl.acm.org
This paper introduces RealityEffects, a desktop authoring interface designed for editing and
augmenting 3D volumetric videos with object-centric annotations and visual effects …