Measuring self-regulated learning and the role of AI: Five years of research using multimodal multichannel data

I Molenaar, S de Mooij, R Azevedo, M Bannert… - Computers in Human …, 2023 - Elsevier
Learning sciences are embracing the significant role technologies can play to better detect,
diagnose, and act upon self-regulated learning (SRL). The field of SRL is challenged with …

The End is the Beginning is the End: The closed-loop learning analytics framework

M Sailer, M Ninaus, SE Huber, E Bauer… - Computers in Human …, 2024 - Elsevier
This article provides a comprehensive review of current practices and methodologies within
the field of learning analytics, structured around a dedicated closed-loop framework. This …

Capturing sequences of learners' self-regulatory interactions with instructional material during game-based learning using auto-recurrence quantification analysis

DA Dever, MJ Amon, H Vrzakova… - Frontiers in …, 2022 - frontiersin.org
Undergraduate students (N= 82) learned about microbiology with Crystal Island, a game-
based learning environment (GBLE), which required participants to interact with instructional …

Exploiting object-of-interest information to understand attention in VR classrooms

E Bozkir, P Stark, H Gao, L Hasenbein… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Recent developments in computer graphics and hardware technology enable easy access
to virtual reality headsets along with integrated eye trackers, leading to mass usage of such …

Affective dynamics and cognition during game-based learning

EB Cloude, DA Dever, DL Hahs-Vaughn… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Inability to regulate affective states can impact one's capacity to engage in higher-order
thinking like scientific reasoning with game-based learning environments. Many efforts have …

[HTML][HTML] Understanding optimal problem-solving in a digital game: The interplay of learner attributes and learning behavior

Z Xu, A Zdravkovic, M Moreno, E Woodruff - Computers and Education …, 2022 - Elsevier
Educational video games, with various motivational features and scaffolding support, have
high potential for facilitating optimal learning and achievement. However, research on how …

A multi-level growth modeling approach to measuring learner attention with metacognitive pedagogical agents

M Wiedbusch, J Lester, R Azevedo - Metacognition and Learning, 2023 - Springer
Pedagogical agents have been designed to support the significant challenges that learners
face when self-regulating in advanced learning environments. Evidence suggests …

Dispositional learning analytics for supporting individualized learning feedback

D Tempelaar, B Rienties, Q Nguyen - Frontiers in education, 2021 - frontiersin.org
An important goal of learning analytics (LA) is to improve learning by providing students with
meaningful feedback. Feedback is often generated by prediction models of student success …

System design for using multimodal trace data in modeling self-regulated learning

EB Cloude, R Azevedo, PH Winne, G Biswas… - Frontiers in …, 2022 - frontiersin.org
Self-regulated learning (SRL) integrates monitoring and controlling of cognitive, affective,
metacognitive, and motivational processes during learning in pursuit of goals. Researchers …

[PDF][PDF] Game-based learning analytics for supporting adolescents' reflection

E Cloude, D Carpenter, D Dever, R Azevedo… - Journal of learning …, 2021 - par.nsf.gov
Reflection is critical for adolescents' problem solving and learning in game-based learning
environments (GBLEs). Yet challenges exist in the literature because most studies lack a …