A review of using digital game-based learning for preschoolers
In recent years, the use of digital game-based learning (DGBL) in the early childhood
learning process has been growing. Recent research shows that DGBL has the potential to …
learning process has been growing. Recent research shows that DGBL has the potential to …
A psychological perspective on augmented reality in the mathematics classroom
Physical objects and virtual information are used as teaching aids in classrooms
everywhere, and until recently, merging these two worlds has been difficult at best …
everywhere, and until recently, merging these two worlds has been difficult at best …
Smart toys in early childhood and primary education: A systematic review of technological and educational affordances
The present paper presents a systematic review of the last 30 years that concerns records
on Smart Toys and focuses on toys regarding early childhood and primary education …
on Smart Toys and focuses on toys regarding early childhood and primary education …
Mobile-based AR application helps to promote EFL children's vocabulary study
The advancement of mobile device is influencing the learning activities markedly. In this
study, we attempt to use augmented reality (AR) technology to design and develop mobile …
study, we attempt to use augmented reality (AR) technology to design and develop mobile …
An experience on natural sciences augmented reality contents for preschoolers
A Cascales, I Laguna, D Pérez-López, P Perona… - Virtual, Augmented and …, 2013 - Springer
Early education is a key element for the future success of students in the education system.
This work analyzes the feasibility of using augmented reality contents with preschool …
This work analyzes the feasibility of using augmented reality contents with preschool …
Using children's developmental psychology to guide augmented-reality design and usability
I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …
experiences in education and entertainment. A significant difficulty in designing for children …
Educational potential of augmented reality mobile applications for learning the anatomy of the human body
S Dreimane, L Daniela - Technology, Knowledge and Learning, 2021 - Springer
The use of different technologies and technological solutions for learning purposes is no
longer a novelty in the educational environment. Digital teaching materials are being …
longer a novelty in the educational environment. Digital teaching materials are being …
Development and technical design of tangible user interfaces in wide-field areas of application
A Krestanova, M Cerny, M Augustynek - Sensors, 2021 - mdpi.com
A tangible user interface or TUI connects physical objects and digital interfaces. It is more
interactive and interesting for users than a classic graphic user interface. This article …
interactive and interesting for users than a classic graphic user interface. This article …
The design of a novel digital puzzle gaming system for young children's learning by interactive multi-sensing and tangible user interfacing techniques
CM Wang, BT Lee, TY Lo - Sustainability, 2023 - mdpi.com
In the fast-developing digital era, improving young children's learning abilities by information
technology has become a goal of early childhood education. Accordingly, a novel digital …
technology has become a goal of early childhood education. Accordingly, a novel digital …
Electronic braille blocks: a tangible interface-based application for teaching braille letter recognition to very young blind children
R Jafri - Computers Helping People with Special Needs: 14th …, 2014 - Springer
A software solution for teaching Braille letter recognition to very young blind children is
presented which allows them to interact with the computer by manipulating NFC-tag …
presented which allows them to interact with the computer by manipulating NFC-tag …