A review of using digital game-based learning for preschoolers

N Behnamnia, A Kamsin, MAB Ismail… - Journal of Computers in …, 2023 - Springer
In recent years, the use of digital game-based learning (DGBL) in the early childhood
learning process has been growing. Recent research shows that DGBL has the potential to …

A psychological perspective on augmented reality in the mathematics classroom

KR Bujak, I Radu, R Catrambone, B MacIntyre… - Computers & …, 2013 - Elsevier
Physical objects and virtual information are used as teaching aids in classrooms
everywhere, and until recently, merging these two worlds has been difficult at best …

Smart toys in early childhood and primary education: A systematic review of technological and educational affordances

V Komis, C Karachristos, D Mourta, K Sgoura, A Misirli… - Applied Sciences, 2021 - mdpi.com
The present paper presents a systematic review of the last 30 years that concerns records
on Smart Toys and focuses on toys regarding early childhood and primary education …

Mobile-based AR application helps to promote EFL children's vocabulary study

J He, J Ren, G Zhu, S Cai… - 2014 IEEE 14th …, 2014 - ieeexplore.ieee.org
The advancement of mobile device is influencing the learning activities markedly. In this
study, we attempt to use augmented reality (AR) technology to design and develop mobile …

An experience on natural sciences augmented reality contents for preschoolers

A Cascales, I Laguna, D Pérez-López, P Perona… - Virtual, Augmented and …, 2013 - Springer
Early education is a key element for the future success of students in the education system.
This work analyzes the feasibility of using augmented reality contents with preschool …

Using children's developmental psychology to guide augmented-reality design and usability

I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …

Educational potential of augmented reality mobile applications for learning the anatomy of the human body

S Dreimane, L Daniela - Technology, Knowledge and Learning, 2021 - Springer
The use of different technologies and technological solutions for learning purposes is no
longer a novelty in the educational environment. Digital teaching materials are being …

Development and technical design of tangible user interfaces in wide-field areas of application

A Krestanova, M Cerny, M Augustynek - Sensors, 2021 - mdpi.com
A tangible user interface or TUI connects physical objects and digital interfaces. It is more
interactive and interesting for users than a classic graphic user interface. This article …

The design of a novel digital puzzle gaming system for young children's learning by interactive multi-sensing and tangible user interfacing techniques

CM Wang, BT Lee, TY Lo - Sustainability, 2023 - mdpi.com
In the fast-developing digital era, improving young children's learning abilities by information
technology has become a goal of early childhood education. Accordingly, a novel digital …

Electronic braille blocks: a tangible interface-based application for teaching braille letter recognition to very young blind children

R Jafri - Computers Helping People with Special Needs: 14th …, 2014 - Springer
A software solution for teaching Braille letter recognition to very young blind children is
presented which allows them to interact with the computer by manipulating NFC-tag …